Greetings and welcome to the Suggestions and Ideas page!


Since ChickenEngineer does not run this wiki or is affiliated in any way, this page will not likely be seen by him. This page is meant for the community to share their ideas for Dinosaur Simulator. If you want to present your ideas to him, contact him on Twitter. This page is meant to organize peoples’ ideas so that they are not scattered around the wiki. Inappropriate edits/posts will be removed. If your suggestion or idea is ever deleted or messed up by accident you can always check the Page History and copy your suggestion or idea from a previous version of this page and paste it back into the current version.

Ideas and suggestions to put on this page can include stuff like new dinosaurs, new skins, new game mechanics, new buffs/nerfs, new weather events/disasters, new DNA rewards, and anything related to the game. If you add in an idea, please add your name above as a header so we can know who’s idea it was.

Note: If your idea is for a new dinosaur, Please make sure its stats are possible! This means that its elder damage and health are six times that of its baby damage and health.
Baby Health: HealthHealth Icon 120
Elder Health: HealthHealth Icon 720
Baby Damage: DamageDamage Icon 40
Elder Damage: DamageDamage Icon 240

Fanasman’s Suggestions

  • Allosaurus speed increased by 30%.
  • Sauroniops attack increased by 30%, speed increased by 20%. new characteristic Remodel and reanimation. Made the new Carnivore starter, making progression fairer and better!
  • Tyrannosaurus removed as starter dinosaur and replaced with Sauroniops, becoming buyable for DNA IconDNA Icon 650.


Active Ability: Defence Stance M

  • Some creatures can now enter defense stance by pressing M. This prevents them from moving, but raises their attack by 200% and knocks creatures back by hitting them. Being grabbed or pushed while in the stance is impossible. However, leaving the stance by pressing S again prevents them from attacking during six seconds.
  • Can be used anytime with a three-minute cooldown.

Active Ability: Blood Frenzy K

  • Some Carnivores can now enter blood frenzy by pressing K. This gives them a brief period of 15 seconds where they take no bleed, move 2x faster, and attack 3x faster. Hunger, however, decreases at 10x normal speed during the period.
  • Screen edges are red this time.
  • Can be used anytime, with a cooldown of seven minutes.

Passive Ability: Bone Breaker

  • Any creatures with this ability will slow down enemies down by 200% at using AOE attacks.
  • The debuff lasts for 5 seconds and is renewed by another AOE attack. The effect doesn't stack.

Passive Ability: Bullhorn

  • Any creatures with this ability will throw enemies towards the direction you're facing by attacking.
  • Useful for defense, but gives dinosaurs you're chasing a chance to get away

Active Ability: Earthquake K

  • Some creatures can press K and make a special AOE attack that does half damage and has a crazy knockback. Useful for pushing an enemy pack away from you and your friends.
  • Can be used anytime with a cooldown of a minute.

Active Ability: Dart T

  • Some creatures can lunge forward in one direction with a speed boost of 500% by pressing T. Only usable in air or water. Lasts for three seconds. If used while pressing SPACE underwater it launches you inclining out of the water, jumping in an arc or landing on the beach.
  • Darting while grabbed by an ocean predator will release you from its grip.
  • Takes away 30% stamina on use, can be used anytime with a cooldown of 30 seconds.

Active Ability: Subdual P

  • Some Carnivores are able to render prey unable to attack for 60 seconds by pressing P while holding it. However, the hunter cannot damage the prey either, nor can any other creature. However, semiaquatic creatures with this ability can still drown prey this way. After the 60 seconds, the prey will be able to attack again, but the hunter won't.
  • Can be used anytime with a cooldown of three minutes.

Passive Ability: Hardfighter

  • Any creatures with this ability will not be slowed down by wounds, having the same speed at 1 health as at full health. Useful for getting away from fights or chasing the other combatants.

Active Ability: Deadskull K

  • Some Carnivores are able to enter the Deadskull mode by pressing K. This will make their speed half the normal, their attack 2x normal, their attack speed 2x normal, and give their attacks immense knockback. During the time hunger, however, decreases at 5x the normal rate.
  • During the time the screen edges are black.
  • Can be used anytime with a seven-minute cooldown.

Passive Ability: Leap

  • Creatures with this ability jump about 4x higher by default. You can move in while in the air, and leaping while sprinting will lunge you forward. Works great in combination with Predator Pounce.
  • Leaping, however, takes five stamina per jump.

Active Ability: Predator Pounce L

  • Some Fast-Running theropods with the passive ability Leap can now latch onto bigger prey by pressing L after jumping. When latched on you won't be able to be hit by the creature you're latched onto, but an AOE will still flick you off after you've been on 5 seconds. While latched on your attack speed will be 2x, and you'll cause double the bleed.
  • After being flicked off by an AOE you won't be able to latch on for 30 seconds, but there’ll be no cooldown if you get off by jumping again. You can also latch onto bigger friends, allowing for a hitchhike. Can be used anytime with no cooldown, as long as there's still stamina.

Passive Ability: Rage

  • Any dinosaur with this ability will do more damage the more injured they are. If at half health, they'll do double damage. This makes 1v1 fights dangerous for your enemies and gives a better chance for survival overall.

Passive Ability: Rabid Bite

  • Any creatures with this ability apply a “Rabies” effect to attacked creatures. This makes the affected player in question automatically bite it's own packmates continuously as long as the attack range goes, causing havoc and mayhem in packs, making big dinos kill the small ones around them. They can still control their movements, however, so if they react quickly enough they can get away from each other while the rabies is in effect. The debuff lasts 30 seconds and only applies to creatures in packs, meaning they don't hit you automatically.

Active Ability: Retreat K

  • Some creatures can press K to enter Retreat mode, where they move 300% faster without using stamina for 20 seconds. This can be used to make a quick escape from predators and overrides being injured in a fight. You can however not attack during a retreat, and 10 seconds after it's finished.
  • The Bone Breaker ability still slows you down.

EvilTroodon’s Ideas


New Buffs for rarely used dinosaurs such as:

  • Instead of the ability to climb, Troodons would have a cool new night buff. Fossil research has lead to the conclusion that Troodons were nocturnal creatures due to large eye structures, so it would make sense. The Troodon would receive twice its normal speed and would deal 150% extra damage, making it more of a threat to other dinosaurs at night instead of a mediocre mid-sized dinosaur.
  • Utahraptors would have the ability to deal largely buffed bleed damage that would stack nearly infinitely, making them more effective at hit-and-run attacks. Utahraptor jump high would be doubled so that they could leap into combat, which would be AWESOME! In order to balance this the Utahraptor’s base damage would be nerfed by 50% in order to be balanced (but the bleed damage would extend to probably 100% extra damage on top of the normal attack in a single bite)
  • Kentrosaurus (yes those are in the game, I have only ever seen one in the game) would have the ability to deal 25% of their damage value (the damage the Kentrosaurus is normally able to deal) reflected onto creatures that hurt it. This would also cause extra bleeding damage. Since the Kentrosaurus had more spiky plates on its back than the stegosaurus, this would make sense.
  • Carnotaurus would be 50% faster when sprinting but would consume twice as much energy, making it effective for quick escapes or quick rush attacks. The Carnotaurus was a fast hunter, so this would be logical.
  • Maiasauras would now be able to lay up to 5 eggs at once and lay them at an interval of 5 seconds each. Nearby eggs would hatch 50% faster and the babies hatched near a Maiasaura would have 50% more base health. This makes sense as Maiasauras were known to have been good parental dinosaurs.
  • Coelophysis would now gain 4 food per bite from a carcass that was not killed by them or random bugs on the ground. The Coel also loses food 50% slower than other dinosaurs. This would make sense as the Coelophysis was a scavenger dinosaur.
  • Concavenator would now have the ability to swim but would still only have 10 oxygen. Concavenator would also have the ability to “store” food after being full by overeating. It would be able to eat an extra 50 food points of food after full which would be stored by turning the hunger bar maroon and showing a higher number than the normal maximum amount. Stored food once full will not be able to be increased (or have more food stored) until the Concavenator’s hunger drops to normal. As the stored food drops, the Concavenator is automatically healed similarly to if a creature eats while hurting. This overrides being in combat, so the Concavenator could heal a bit even while in the middle of combat! This would make sense since the Concavenator’s humps on its back were speculated to store extra food/fat.
  • Parasaurolophus and the Saurolophus would now have the ability to “retreat” by pressing Y, which would allow it to regain its full movement speed even when hurt and take 50% less damage. The Parasaurolophus and Saurolophus would not be able to attack at this time and it would last for 15 seconds. This ability would have a cooldown of 90 seconds (One minute and a half) so that it can’t be spammed.
  • Camarasaurus would now have 30 armor instead of 15 armor and would not be able to be slowed down by wounds, making it more appealing and powerful for combat.
  • Iguanodon would now deal double its current damage and it’s AOE attack would ignore armor dealing extra bleeding damage, along with a 25% extra health buff. This is due to the iguanodon’s powerful thumb spikes.
  • Shunosaurus would now deal large bleed damage with its spiky tail and its AOE attack would be much, much larger in range.
  • Corythosaurus would now be able to swim and have 50 oxygen. Corythosaurus would now have extra armor from its tough scaly skin tissue (+20 armor or so)
  • Styracosaurus would now have the ability to “Charge” where it would sprint at 2x its normal speed and consume double the energy it normally consumes while running. When it collides with an enemy dinosaur it would deal x2 its normal damage and deal extra bleeding damage.
  • Plateosaurus would now be able to pick up dinosaurs with its powerful grabbing hands (Even though it’s an herbivore!) and pressing Y would make the Plateosaurus stand up taller, taking less damage from attacks and dealing slightly more damage at the cost of losing 50% of its speed
  • Edmontonia would now have a similar ability as the Kentrosaurus except slightly more powerful (the ability to deal 35% of the Edmontonia’s normal damage reflected onto creatures that hurt it), and would no longer be able to be picked up by any dinosaur. As a balance, the Edmontonia would be 2-speed points slower. This is due to the Edmontonia’s body being covered in defense spiny plates.
  • Dacentrurus would now have its AOE attack increased in range massively and deal very high bleeding damage. It also would no longer be able to be picked up by any dinosaur. This is due to the Dacentrurus’s massive spiky tail.
  • Kosmoceratops would now be able to stand their ground by pressing Y, which would increase armor by 35 points, increase damage by 100%, and the Kosmoceratops would not be able to be picked up at the cost of moving 75% slower.
  • Allosaurus would now gain a Pack bonus in groups, gaining 20% damage and speed along with 5 extra armor per allied Allosaurus (Allosaurus in your pack) capping off at 4 Allosauruses. This would mean four Allosauruses would gain 80% extra speed, 80% extra damage, and 20 extra armor, making them a formidable force to other dinosaurs.
  • Saltasaurus would now provide triple the current food at each stage of its age it gives upon dying. This would allow pack mates to sacrifice themselves as babies to feed larger packs, and Saltasaurus’s salty babies could be farmed for a reliable food source.
  • Gojirasaurus would now be 50% faster but would have 0 armor and 60 less health, making it easy for it to weave through predators (but watch out for AOE attacks as the balance would make the Gojirasaurus more vulnerable)!
  • Sauroniops would now deal 50% more damage than it does now since it is neglected due to lower damage values.
  • Ichthyovenator would now have the ability to boost in the water by pressing Y, which would cause it to move at 4x speed for 3 seconds and consume 15 energy (it would have a cooldown of 60 seconds). The Ichthyovenator would also have 100 oxygen instead of 60. This would be good for charging after retreating dinosaurs.
  • Fresnosaurus would now have 25% more health since it deals very lower damage it should have higher health to survive more attacks.
  • Prognathodon would now have the ability to carry land dinosaurs that are nearly as large as it easier, and would have 60 moistness instead of 30. Land dinosaurs being carried by the Prognathodon would deal 25% less damage to its attacker. This would allow it to grab dinosaurs from the land and drag them under, making them more of a danger, especially at the center lake.
  • Cretoxyrhina would now deal 50% normal damage but deal massive non-stacking bleeding damage (It would deal 200% of the attack damage over time). The Cretoxyrhina would take 20 damage per bite landed on an enemy dino since its 250 teeth could get ripped out easily. This is due to their razor-sharp edges on their teeth, and these balances would make the Cretoxyrhina a more tactical creature for slicing enemies apart.
  • Mastodonsaurus would now have a moistness meter of 200, and an oxygen meter of 200. The mMastodonsaurus would also be able to swim much faster. This would make it a lot more interesting to use and would be accurate since the mMastondonsaurus was an amphibian that would not be able to last long out of the water.
  • Kronosaurus Boyacensis would now take 25% less damage from dinosaurs that attack it while it is carrying them. This creature can carry massive dinosaurs such as the spinosaurus so this would make water combat much more interesting!
  • Squalicorax would now have the passive ability to “swarm” other dinosaurs/creatures. When in a pack near other Squalicorax, each one would gain a 25% speed and damage bonus per Squalicorax up to 75%, making packs a lot more formidable against the bullies of the ocean like mosasaurs and pliosaurs.
  • Onchopristis would now ignore armor and deal powerful bleeding damage from its saw-like slashes. The left click attack would have a cooldown of 5 seconds similarly to the Ankylo, but the bleeding damage would be incredible.
  • Archelon would now be able to move much faster on land and would have 120 moistness, allowing it to be able to chill on land for a while like normal sea turtles do to lay eggs.
  • Murusraptor would now no longer give a ton of food when killed, and would instead have poisonous flesh so if consumed would actually damage the dinosaur eating it by around 5% of their max health per bite. Food will still be able to be eaten off it but it will not heal you. Players would no longer have an incentive to kill this creature for food and would instead leave it alone. The corpse of the Murusraptor would give off a greenish smoke particle as a slight warning new players not to eat it.
  • Deinocheirus would now have 60 oxygen instead of 30 so it could dive to collect bodies/eat easier.
  • Avimimus now is 25% faster, making it able to use its chicken legs to outrun large predators hoping for some KFC. It would also greatly help this creature climb since its hitbox makes it annoying and slow to climb with.
  • Megavore and Albino Terror would now have 25% higher health in response to these buffs (I know it sounds stupid but once all the other dinosaurs get buffed it will dwarf these alpha predator’s power)

New Disasters

  • Severe drought! – The sky would turn a reddish hue, and the water level would be greatly affected, going down twice or more the normal levels a drought reduces. Very rarely would occur during summer.
  • Flash flood! – Automatically a fog would settle in at the start of this (and last a little after the end) and these floods would move up four times as fast as other floods. Very rarely would occur during spring.
  • Blizzard! – A white fog would settle in, reducing visibility. Water would be covered in ice, and most ferns would despawn! A 3-4 minute event that would very rarely occur during winter.
  • Decay Epidemic! – All corpses on the map would despawn within five seconds of the event and all dinosaurs killed during the event would give poisonous corpses (the poisonous corpses deal 5% of whatever dino that is eating its max health per bite). The dinosaurs’ corpses that are dropped during this event would also despawn twice as fast. Bugs lying on the ground on the map are unaffected. Extremely rare, can happen during any season.

21Dogepilot’s Ideas

  • Albino Terror can camouflage for 15 seconds with a cooldown of five minutes. Pitch Black Terror and classic Pitch Black Terror, and any really dark dinosaurs or skins, can see better in the dark, this would make it easier for them to sneak up on players and get food, Pitch Black Terror could also shut its mouth and darken its eyes so it could not be seen.
  • A new skin for the Coelacanth, called “Orange Catfish Coelacanth” which would be a Magikarp from Pokémon.

PrimalVortechs’ Ideas

Part One

  • Megalodon – An apex aquatic predator. The growth rate of 1.8, 2,400 HP, and 300 Damage as an elder, 17 speed when sprinting, and 15 defense. Maybe make it a limited dinosaur available during Shark Week for around 25,000 DNA. Adding this new dinosaur will make aquatic gameplay fuller, and will make players think twice before going for a swim.
  • Triceratops Nerf – I think we can all agree that the Triceratops needs some sort of nerf. It's a free dinosaur that can be played as soon as you log in, and yet there's only a handful of dinosaurs in the game that can take it down. Not to mention, Triceratops will frequently team and create almost unstoppable Death Packs. Here's my suggestion to nerf the Triceratops without it becoming useless. The speed should be nerfed by two, so it's sprinting speed at elder will be 18, and its elder damage should be nerfed by 30, so it will deal 180 damage as an elder. The Triceratops will still inflict bleed, it will still have its defense, and it will still have 1,800 HP. It will just be a little bit weaker, so not as many dinosaurs will be vulnerable to Triceratops attacks.
  • Aquatic NPC – ChickenEngineer has stated multiple times that he wants to make the ocean more lively and fun to live in. I think that adding aquatic NPCs would be one of the best ways to do it. The NPCs would make food easier to get, and it will make the ocean appear fuller. I think the NPCs should be Coelacanths, Tusoteuthis, and Cretoxyrhina. This makes a range of strength for aquatic life, so you can attack NPCs based on your strength. Leedsichthys may also appear as an NPC that spawns in the deeper, open areas of the ocean.
  • Baby Animations – This would just make the game better for a lot of players, and it's something players have been complaining about for quite a while.
  • Fixing the Megavore's Roars – This is also something players have been complaining about, ever since the roars became broken earlier this year. For how hard the Megavore is to get, its roars should at least look and sound right.
  • Fix the Floor Glitch – The floor glitch is an incredibly dangerous glitch that allows aquatic dinosaurs to glitch under the floor of the map and attack players without being seen or hit. The easiest way to fix this glitch is to just make the ground solid, so players can't get under the map, to begin with.
  • Water Breach – If you are using a strictly aquatic dinosaur that is traveling at least 17 speed, which does not include Megavore or Spinosaurus, and you are within five meters of the water's surface, you can press B, and you will leap out of the water. This can be used to avoid predators, or just play around and have a good time.
  • Speed Eat – Right-clicking on a food source will give you up to 10 food per bite, not 1 to 2. It will deplete the food source by 10 points whenever this is done, so ferns and carcasses can't give 1,000 food a piece. This is good for large sauropods and dinosaurs who are dying of hunger, as it allows them to quickly fill up their hunger.

Part Two

  • Carnivore Wendigo – It's about time the Wendigo Therizinosaurus is changed to a Carnivore. Why it's still a Herbivore is beyond me, but Chicken just needs to change this thing to carnivore. The best time to do it would probably be during the Winter Event this year when the Wendigo and the other winter skins are rereleased.
  • Tapejara – What's better than a Tapejara ripoff? a Tapejara! The Tapejara was a Cretaceous pterosaur found in Brazil. Its most famous feature is its massive crest above its head. It should have 16 speed while flying, and 20 while sprinting and flying. As an elder, it should deal 198 damage, and it should have 1,380 HP as an elder. It should only have five defense like the other pterosaurs. Just so it's balanced, it shouldn't be able to pick up anything bigger than a baby Barosaurus, so it doesn't swoop down and kidnap an elder Tyrannosaurus Rex. It should be a little bit smaller than a Hatzegopteryx. It should cost 1,040 DNA, as it's a little stronger than the other popular pterosaurs.
  • Waves, Wakes, and Silhouettes – This would be purely for aesthetics, and it would make the game appear more realistic. In addition to small waves around the coast, any large aquatic creatures swimming on the surface of the water will create a small wake around them. Also, any creatures just barely underwater will create a shadow/silhouette on the surface of the water.
  • Ice Hole Improvements – An aquatic dinosaur would be able to either jump out of the water through an ice hole or jump into the water through an ice hole. The same would go for terrestrial dinosaurs. However, anything bigger than an elder Pliosaurus will not be able to use the ice holes. To support the size of larger dinosaurs, the ice holes will be larger.
  • Allosaurus Buff – Being that the Allosaurus was one of the apex predators of the Jurassic Period, it seems strange the Allosaurus is pretty pathetic in-game and can be killed by almost anything. An Allosaurus buff is long overdue. First, I think its elder damage should be buffed by 42, so it will deal 210 damage as an elder. Second, I think its elder HP should be buffed by 420, so it will have 1,500 HP as an elder. Lastly, I think its defense should be increased by five, just so it can take hits from stronger predators. Its speed should be nerfed, so it should have a walking speed of 18 and a speed of 22 when sprinting, so it won't be able to “bully” weaker dinosaurs. The Allosaurus will still be vulnerable to attacks by Spinosaurus, Giganotosaurus, Tyrannosaurus Rex, and Triceratops, but it will at least be able to defend itself better if it had to.
  • Holding Glitches – I don't know if you would consider this to be a glitch, but it really should be fixed. Sometimes if you're playing as a carnivore and you pick up something large, your character will start glitching like crazy, and will sometimes be launched out of the world, killing your dinosaur in the process. I lost a day 230 Terror to this glitch, and it's something that has to be fixed.
  • Better Tracks – Another cosmetic upgrade to the game, I think that certain dinosaurs should leave certain tracks. They also shouldn't be colored, and should instead leave a muddy imprint in the ground for realism. To make them more useful for carnivores, they shouldn't disappear for a full 25 seconds, and babies shouldn't leave tracks unless they're heavy.
  • Black Friday 2017 During Black Friday this year, all of the Adminsaurs should go on sale for the first 12 hours of the event. Kittygator, Ramphortherium, Supersuchus, and Wendigo King should be sold for 100,000 DNA each. Violex, Rekksu, Lucy, and Wyvern should be sold for 150,000 DNA each. This will give players this year something fun and challenging to save for, and they'll have a chance to own their own adminsaur. Each player will only be able to buy one, so they'll have to choose wisely, as these dinosaurs won't be tradable.
    • The Black Friday one is a joke, don't kill me. xD

Part Three

  • Pack Chat – Frequently, when packs create a complex plan to kill something on the server, they don't want everyone to hear them communicating, as they need the element of surprise. Currently, the way to do this is to privately chat with people in your pack. This possesses a huge problem though. You can only chat with one person at a time. If you're commanding a pack of 5 dinosaurs, you need to switch between people to chat with and send out an individual message for everyone in the group. This takes a lot of time, and when packs are hunting, timing is everything. My solution to this problem is to have a Pack Chat. Typing /p will enter you into the Pack Chat. Messages in Pack Chat will appear to everyone in your pack, but not to anyone else on the server.
  • Rajasaurus – It is now becoming increasingly clear that the Tyrannosaurus Rex and the Spinosaurus weren't the only extinct super predators. With additions to the game like the Tarbosaurus and the Giganotosaurus, it's obvious Chicken is interested in adding more super predators. Because of this, I feel like the Rajasaurus would make an excellent addition to the game. It would be one of the stronger non-hybrid carnivores, as many people think that the Rajasaurus was one of the strongest prehistoric carnivores.
    • Price: 750 DNA
    • Health: 300 at baby, 1,800 at adult
    • Damage: 40 at baby, 240 at adult
    • Defense: 5
    • Speed: 14 / 17
    • GRM: 1
  • Kaprosuchus – One of the most requested additions to this game, the Kaprosuchus needs to be added. It was a powerful, prehistoric Mahajangasuchidae, and was a strong swimmer. Unlike many amphibious reptiles of its time, the Kaprosuchus was elevated off the ground when walking, giving it a fearsome appearance.
    • Price: 350 DNA
    • Health: 250 at baby, 1,500 at adult
    • Damage: 40 at baby, 240 at adult
    • Defense: 20
    • Speed: 15 / 18
    • GRM: 1.2
  • DNA Trading – A very simple feature. When trading, you'll still be able to send up to five skins/dinos for up to five skins/dinos. However, next to the slots for requesting/sending, for each player, there will be a DNA box. You can send a skin and request DNA, or you can request a skin and send DNA. You won't be able to ask for more DNA than the player has, and you'll be able to add or subtract DNA in 1,000 DNA increments.
  • Add Boss Spawning Back In – Up until earlier this year, you use to be able to find randomly spawning adminsaurs, which offered a difficult challenge for players to take down. Chicken has since removed them from spawning on the default map, and many players want them back. Not only should they add the NPC bosses back in, but they should add in two more things for them. First, they'll have a much more aggressive AI than normal NPCs. They will roar, they will use AOE, and they will chase players for a distant, at their sprinting speed. Bosses that can fly will also fly to catch and attack players from a distance. Second, they should add in a reward for killing them. Killing a baby boss will drop 20 pieces of DNA, worth 10 DNA each when collected. Killing a juvenile boss will drop 30 pieces of DNA when killed, and killing an adult or elder will drop 75 pieces when killed. Like before they were removed, they will have an extremely low spawn rate, so players can't grind DNA off of just bosses.
  • Cave System – Chicken should add in a cave system under the map, similar to caves on Gallus Island. When Chicken released the Easter Map, something that players strongly liked about it were the winding cave systems throughout the map. It was fun to explore and offered protection from predators. There should be 3 entrances throughout the map, one in the rocky cliffs, one in the small cave near the edge of the forest, and one in the cave near the coast with the small watering hole in it. The cave system shouldn't be too crazy, but it should have crystals, small ponds, and maybe even lava in the deeper areas.
  • Leveling Dinosaurs – This would be a huge new feature that would add in a lot more play time to the game, and give end-game players something to use their DNA on. When you get a dinosaur to an elder, you'll be able to pay DNA to restart with it as a baby. However, your dinosaur will be slightly stronger when you do this. It will keep your dinosaur's days too, as not to discourage high-level players to do it.
    1. First Evolution
      • Cost: 5,000 DNA
      • Stat Increase- An additional 5% more HP and Damage than an un-evolved dinosaur.
      • GRM Increase- An additional 0.1 GRM than an un-evolved dinosaur.
    2. Second Evolution
      • Cost: 10,000 DNA
      • Stat Increase: An additional 10% more HP and Damage than an un-evolved dinosaur.
      • GRM Increase: An additional 0.2 GRM than an un-evolved dinosaur.
    3. Third Evolution
      • Cost: 20,000 DNA
      • Stat Increase: An additional 25% more HP and Damage than an un-evolved dinosaur.
      • GRM Increase: An additional 0.3 GRM than an un-evolved dinosaur.
    4. Fourth Evolution
      • Cost: 30,00 DNA
      • Stat Increase: An Additional 35% more HP and Damage than an un-evolved dinosaur.
      • GRM Increase: An additional 0.4 GRM than an un-evolved dinosaur.

Part Four

Summer Wind

  • Summer Wind would be a new non-default map with the vintage DS feel players crave.
  • It would be the same exact design that was the default map up until the Galactic Update but with a few differences. First, the bushes would be replaced with the ones from the Classic Map. Second, there would always be a light fog over the map. It would limit visibility, but not to the point it's crazy hard to see. Third, those oh-so-sweet background noises would be significantly amplified. This last one sounds dumb but it would give the feeling of Dinosaur Simulator a year ago.
  • The Main Menu would also have the vintage look found on the Main Map and the Ice Valley Map, with the stone buttons.
  • The playable characters would also be different. First, the Irritator and all creatures released after it will not be playable in this map. Second, all remodels and skins released after the art skin update in May will not be included. The art skins will be included, along with the other additions during the update.
  • Kaiju Quetzalcoatlus and Movie Brachiosaurus will not be in the map either for balancing reasons, but the other Kaijus and Movies will be playable. Mammoth will also not be included for the same reasons.
  • Packs will also be slightly different. There will be no nests what-so-ever to prevent sky dropping, but everything else will be the same.

Devasaurs Sold on Black Friday

Being that ChickenEngineer is starting to get rid of admin exclusive content in his games, I think there is a chance the devasaurs will be sold this Black Friday. This suggestion is for how it can be done without ruining the game.

  • First, these devasaurs need to be very expensive. I divided it up into three tiers of costs. Kittygator and Ramphortherium would cost 500,000 DNA each. Wendigo King, Wyvern, and Supersuchus would cost 600,000 DNA each. Finally, Lucy, Rekkusu, and Violex would cost 750,000 DNA each. This is to ensure that only the most elite players get these things, since most of the super-hardcore players actually tend to avoid KOSing, unlike the middle class.
  • The devasaurs will be bought through the red adminsaur button that actual devs have. People who didn't buy a devasaur will not see the button when Black Friday is over. During Black Friday though, clicking on the button will bring up a skin-like selection screen, where you can horizontally look through the devasaurs. Each player can only buy one devasaur. Upon buying one, all of the other ones will be displayed as limited, and the player will no longer be able to access the selection screen. Instead, clicking on the adminsaur button will immediately select the player's adminsaur, like how the actual button works right now.
  • The devasaurs stats will be the same, except that they will all have a growth rate of 3. This way, if someone starts KOSing and is killed by the server, they can't regrow in 30 minutes and continue their rampage.
  • All devasaurs will be untradeable. This way there is no chance that the devasaurs will get duped and lead to them being a common appearance. It also will prevent an insane overpay problem like what happened with Galactic Barosaurus.

Overall, I believe that this is the safest way to sell devasaurs. Devasaurs will still be super rare so they won't lose their meaning, while veterans will have the opportunity to get the creatures they've always wanted.


The new hybrid from JW: Fallen Kingdom, and what I believe its stats should be. They could also add a Pitch Black Indoraptor for 50,000 DNA and make it a limited.

  • Cost: 150,000 DNA (Limited Black Friday 2018 or Summer 2018)
  • Elder Damage: 240
  • Elder Health: 1,500
  • Elder Speed: 20 / 25
  • Defense: 30

More Original Devasaur Skins

So I glanced at my Discord feed on Christmas Eve and noticed that the Wyvern, one of my favorite original devasaurs, had been added as a playable skin. This prompted me to actually get on and play, and it did give me a pretty nonstalgic feeling. So I think they should continue the trend and do this for other original devasaurs. They would all have the exact same model as the original counterparts, although they won't be as strong. However, they will all feature decent buffs over the dinos they're skins for (Wyvern would retroactively get a buff).

Rhamphortherium (Machimosaurus) (100,000 DNA on Black Friday)

  • 35 base attack
  • 250 base health
  • 30 base defense
  • 14 base speed

Wyvern (Hatzegopteryx) (Promo Code)

  • 40 base attack
  • 200 base health
  • 10 base defense
  • 18 base speed

'Rekkusu ('Megavore) (100,000 DNA on Black Friday)

  • 55 base attack
  • 400 base health
  • 30 base defense
  • 12 base speed

Violex Behemoth (Puertasaurus) (100,000 DNA on Black Friday)

  • 60 base attack
  • 750 base health
  • 40 base defense
  • 10 base speed

So yeah, I think this would be a great idea for Black Friday.

Annoying Gardevoir’s Ideas

New Abilities

  • Throat Slash – An ability for all dromeosaurs which is used then a dromeosaur latches itself onto another animal's neck. Inflicts 5 bleed damage and does 3X more damage than a dromeosaur's normal attack. Drains stamina really fast with each Throat Slash taking away up to 30 stamina per kick.
  • Pounce – An ability which all dromeosaurs posses which are used by left clicking on a bigger prey item or enemy that you can normally hold. If latched onto a victim you need to spam the attack button to bite the enemy/prey to inflict your normal Damage but with an addition of 1 stacking Bleed point per bite. As you bite your stamina drains really fast. Does not work on your own species nor anything your size or still small and unable for you to hold. Lasts 10 seconds until you fall off of your victim.
  • Motherly Instinct – An ability used only by all hadrosaurs (Maiasaura, Shantungosaurus, Corythosaurus, etc...). Boosts defense points by 13 and Damage by 50 points whilst around your max number of eggs (Distance: 60 meters). Does stack up by four damage and two defenses with four other hadrosaur eggs which don't belong to you.
  • Quill Throw – Used by Protoceratops and Psittacosaurus. Shoots 5 to 10 quills from the dinosaur's tail each quill does 10 to 15 Damage. Have 45% chance to inflict one to two stackable Beed Damage per quill. Activated by pressing H.
  • Rage of The Flock – Istiodactylus and Austriadactylus will get a boost of 10 damage whilst traveling with another pterosaur of the same species.
  • Revenge – Deal 40% more damage to the person who ate your eggs or killed your kids. Used by Maiasaura, Utahraptor, Shantungosaurus, and Yutyrannus.
  • Ground Take-off – Able to fly for a short amount of time as the Balaur when sprinting and then holding Q. Lasts for 10 seconds, recharges for 7 seconds and makes your bird butt 50% more safe :).
  • Ink Cloud – Tusoteuthis will now be able to squirt out ink if damaged by pressing H if in the state of combat. Effect: make your enemy's screen become black for five seconds and as you squirt the ink, you get +5 speed for 6 seconds. You slow down your enemies too. Recharge: 15 seconds.
  • Projectile Vomiting – Puke out a short distance stream of vomit by pressing H. Effect: cover your enemy's screen with brown fluid for 5 seconds and lower their speed by 50% for 5 seconds. Takes a quarter of your total hunger away. Recharge: 10 seconds. Used by: baby Tyrannosaurus Rex, baby and juvenile Balaurs, Thalassodromeus, adult Troodon, and baby Utahraptor.
  • Specialized Hunter – Click on a footprint of any animal and gain 17 seconds of 30% more damage dealt with that animal. Recharge: 20 seconds. Used by Murusraptor, Acrocanthosaurus, and Concavenator.
  • Ram – Sprint into an enemy to ram them, deal 10 damage and slow them down seconds while also disabling their attack and drop anything they hold for 6 seconds. Recharge: 16 seconds. Used by Stegoceras and Kosmoceratops.
  • Screech – Roar to stun an enemy for 5 seconds and lower their damage. Recharge: 19 seconds. Used by Plateosaurus, Avimimus, Therizinosaurus, and Thalassodromeus.
  • Short Diet Switch – Press H to become an omnivore for 10 seconds. Used by Concavenator, Spinosaurus, Baryonyx, and Irritator. Recharge: 50 seconds.
  • Apetite for Anything – If your hunger bar becomes red you will turn into an omnivore and get 3 hunger points every time you eat something after you get back to a green hunger bar, you'll have 10 more seconds of that boost. Used by Coelophysis, Gojirasaurus, and Plateosaurus.
  • Born Survivor – Whenever any disaster strikes, you get -50% hunger bar decrease, -50% thirst decrease and -20% less damage taken from hunger or thirst. Then that disaster is over, you lose that bonus. Used by: Arizonasaurus, Pteranodon, Guanlong, Troodon, and Ornithomimus.
  • Amphibious Death Roll – Grab an animal bigger than you or small enough to grab and press H to do a death roll, doing 100 damage. Recharge: 20 seconds. Used by Mastodonsaurus and Koolasuchus.

New Animals

Psittacosaurus – A small early Herbivorous ceratopsid from the Early Cretaceous of Mongolia, Siberia and China (Possibly Thailand) Possessing a brush of quill-like feathers on its tail used for defense. When bitten has a 40% chance of inflicting one stackable Bleed Damage.

  • Same stats as Troodon but 5 more Defence
  • Cost: 130 DNA

Protoceratops – A small early Herbivorous ceratopsid from the Late Cretaceous of Mongolia. Possessing nearly a full body covering of feathers with its underbelly and head being featherless. To eject quills press H.

  • Health: Starts: 120 HP | Ends: 1150 HP
  • Defence: 5
  • Speed: Starts: 30 Speed | Ends: 20 Speed
  • Damage: Starts: 50 DMG | Ends: 140 DMG
  • Oxygen: 10
  • Cost: 270 DNA

Austriadactylus – A small rhamphorhynchoid pterosaur with a wingspan of 1.2 meters, feeding on various types of fish. Lived in the Late Triassic of Austria, Itally Tyrol, and Ankerschlag. Fly in flocks to get a damage boost! Then falling in water or flying normally into it gains a speed boost of five points for 10 seconds.

  • Health: Starts: 90 HP | Ends: 700 HP
  • Defence:0
  • Speed: Starts: 39 Speed | Ends: 25 Speed
  • Damage: Starts: 20 DMG | Ends: 100 DMG
  • Oxygen: 30
  • Cost: 130 DNA

Tupandactylus (Imperator) – A pretty large tapejarid pterosaur from the Early Cretaceous of Brazil surprisingly being an Omnivore! With a giant crest used in mating dances and overall display, it was a great idea of how diverse pterosaur crests really were.

  • Health: Starts: 240 HP | Ends 1400 HP
  • Defence: 5 Defence
  • Speed: Starts: 35 Speed | Ends: 22 Speed
  • Damage: Starts: 30 DMG | Ends: 140 DMG
  • Oxygen: 10
  • Cost: 360 DNA

Liaoningosaurus – A pretty small ankylosaurid from the Early Cretaceous of China. It was a surprisingly aquatic ankylosaurid that ate fish and had the anatomy looking like the anatomy of a snapping turtle.

  • Health: Starts: 280 HP | Ends: 1605 HP
  • Defence: 10 Defence
  • Speed: Starts: 30 Speed (34 in water) | Ends: 19 Speed (23 in water)
  • Damage: Starts: 30 DMG | Ends: 110 DMG
  • Cost: 430 DNA

New Eggs

The Enfluffening Egg

This egg will have skins of only dinosaurian organisms which will be partially or entirely covered with feathers (And I didn't make this idea to torture them JP fanboys or anything like that but for just pure satire and my love to feathers). Each egg will cost 750 DNA and the color names written there are for you to know how rare they are, White=Common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the dinosaur skins from the egg:

  • Danger Floof Therizinosaurus (Red) (Inspired by a meme from The Isle.)
  • Sandhill Crane Spinosaurus (Red)
  • Black Heron Baryonyx (Orange)
  • Fluffy Neck Brachiosaurus (Orange)
  • Childhood Ruiner Tyrannosaurus (Red) (To all the angry JP fanboys.)
  • Quilled Sausage Carnotaurus (Orange)
  • Hornbill Dilophosaurus (White)
  • Pangolin Feathered Barosaurus (Purple) (Took the idea from TREY's Pangolin Feather speculation.)
  • Kiwi Bird Ornithomimus (White)
  • Ostrich mimic Coelophysis (Blue
  • Smashin' Balaur (Blue) (No Balaur, go find Orni...Galli, please LEMME SMASH.)
  • Gargantuan Birbo Sauroposeidon (Purple)
  • Tail Display Ankylosaurs (Red) (I have armor but that ain't provin' that I ain't fuzzy!)
  • Explained Ceratosaurus (Purple) (Looks like Dipperus Pincus or TREY the Explainer for short!)
  • Dark Fluff Lord Sauroniops (White) (If Lord of The Rings was in the Mesozoic...)

The Paleozoic Mimics Egg

This is an egg with skins which resemble Paleozoic animals (Though some animals present here are from the Ediacaran or how people call it "The Pre-Cambrian Period"). This egg would cost 1000 DNA, and the color names written there are for you to know how rare they are, White=Common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are animal skins from the egg:

  • Giant orthocone Tusoteuthis (Orange) (Buff: +20 Defence)
  • Pterygotus Coelcanth (Orange) (Buff: +60 DMG, +10 Defence +330 HP)
  • Dimetrodon Arizonasaurus (Blue) (Buff: + 15 Speed whilst swimming +20 Oxygen)
  • Meganeura Istiodactylus (Blue) (Buff: +5 Defence, + 3 Speed, Con: can't fly for 30 secs after entering water)
  • Dickinsonia Archelon (White)
  • Prionosuchus Koolasuchus (Red) (Buff: massive size increase, +400 HP, doesn't have Oxygen meter)
  • Aegirocassis Leedsichthys (White) ( Buff: (?) Massive size decrease +10 Defence, Con: -400 HP)

Paleo-mistakes Egg

This egg will include the inaccurate reconstructions that some of us made, Charles R. Knight, David Peters, Edward Drinker Cope, etc, we have their outlandish, most inaccurate and ridiculous reconstructions of prehistoric animals packed inside of this egg. It would cost 1200 DNA and here is the usual color rarity thing: White=Common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the animals:

  • Swamp Loving Apatosaurus (Blue) (Buff: 12 in water Speed, Con: 5 Speed on land)
  • Turtle Therizinosaurus (Orange) (Buff: 16 Speed in water, Con: 9 Speed on land)
  • Long-tailed Elasmosaurus (White) (Buff: +2 Speed, Con: The size of a Diplodocus)
  • Gliding Stegosaurus (Red) (Buff: Can glide, Con: -5 Defence -30 DMG, -100 HP)
  • Bipedal Monstrocity Thalassodromeus (White) (Buff: +20 DMG,+200 HP, Con: Can't fly, from
  • Shrink-Wrapped Parasaurolophus (Blue) (Buff: +5 Speed,Con: -30 DMG,-100 HP, Looses hunger faster)
  • Bat Lizard Pteranodon (Orange) (Buff: Can climb trees, +10 Defence,+10 DMG, Con: Can't swim)
  • Dragon Iguanodon (Red) (Buff: +60 DMG, +20 Defence, + 200 HP, Con: -4 Speed)
  • Vulture-headed Utahraptor (Red) (Buff: + 2 Speed, Con: broken wrists and small amounts of feathers ;-;)
  • Titanic Liopleurodon (Purple) (Buff: +100 DMG,+ 500 HP,Con: -5 Speed, size of a Leedsichthys)
  • Reptilian Deinocheirus (Orange) (Buff: +40 DMG, Con: Can't swim, becomes a Carnivore, no feathers ;-;)
  • Karpinsky's Helicoprion (Blue) (Buff: +20 Defence, Con: -30 DMG)

Cryptid Egg

This egg contains animal skins based off on Cryptids which are organisms whose existence is dubious, questionable and not proven. This egg would cost 2100 DNA and here is the usual color rarity thing: White=Common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the animals:

  • Mothman Balaur (Blue) (Buff: Can fly, +20 DMG, Con: as high as a Tyrannosaurus.)
  • Hook Island Monster Mastodonsaurus (Orange) (Buff: +100 DMG, +300 HP, Con: Size of a Mosasaurus)
  • Flatwoods Monster Koolasuchus (White) (Buff: +10 DMG, +5 Defence, Con: Size of an Allosaurus)
  • Ropen Istiodactylus (White) (Buff: +20 DMG, Changes glow color into many types of blue, Con: Glows in the dark)
  • Tripodero Shunosaurus (Orange) (Buff: Can spit a slowing mud projectile that slows down enemies by 4 Speed, Recharges after 20 seconds)
  • Thunderbird Hatzegopteryx (Red) (Buff: +2 Speed, +10 DMG)
  • Mokele Mbembe Diplodocus (Blue) (Buff: Moves faster in water, Is an Omnivore, 100 Oxygen Cons: -30 HP)
  • Mbielu-Mbielu-Mbielu Kentrosaurus (White) (Buff: Moves faster in water, 200 Oxygen)
  • Chupacabra Arizonasaurus (Purple) (Buff: +2 Speed, +40 DMG, +400 HP)

New Purchasable Skins

  • Gastornis Avimimus (Becomes a Herbivore, +20 DMG +5 Defence)
  • Pulsar Wyvern Istiodactylus (Reference to the game Sekaiju which was also developed by Chicken)
  • Mr.Fluff Lover Therizinosaurus ("I honestly think that all dinosaurs had a possibility to have feathers")
  • Psycho Therizinosaurus (Based on Sleepykinq's OC named Mystery)

New In-game Mechanics

  • Mating Calls – The mating calls would be another addition to make the game more "Fun" the calls will be used in mating, and no there won't be animations for that you sickos! Mating will begin as a Male will use the "M" key to use the Mating Call and if the female will respond with a heart emoticon, she will be ready to lay her eggs after 4 days. Young Adults, Elders, and Adults are able to mate and use the Mating Call
  • Genders – As you are in the Menu and you press the "Play" button you are greeted with a pop-up asking you which gender your animal is going to be. Genders will reset each time you go to the Menu and you will be asked about your gender again (No Attack Helicopters or any genders like that would be in the game… Only Males and Females).
  • Sexual Dimorphism – Sexual dimorphism is a trait shared by many organisms most visible in peacocks, lions, and even humans. It simply changes the organisms look by making it easier to identify Males from Females and vice versa. In the case of dinosaurs, pterosaurs and maybe some marine reptiles making Males more flashy to attract Females and making them bigger by a little bit. It would be useful in recognizing the genders of certain animals in-game.
  • Marine Reptiles give birth to live Young – All marine reptiles will now give birth to live young… We even have fossil evidence supporting such behavior.

New Foods

  • Clam Rocks – Clam Rocks are going to be a new type of food source that only some animals can access. The clam rock gives 40 food points if all the clams are eaten. The rock will remain where it was found and will grow 10 food points per day, clams amount on its texture increases as the rock gets clams on it. They are parts of the map and appear on the beaches and can be eaten by Ichtiovenator, Irritator, Istiodactylus, Coelophysis, Goijrasaurus, and Pteranodon.
  • Sea Weed – The ferns of the ocean which probably nobody will use, seaweed is a food source with 60-80 food points in them. They spawn in giant forests with seagrass and if eaten, respawn three days later and spawns in six days if its Winter. Can be eaten by the Deinocheirus, Decomposer, Pteranodon, and Tupandactylus.
  • Fruits – Fruits will fall from trees and they grow on the trees for two days till falling (They despawn after 4 minutes). Each fruit gives 30 food points. Can be eaten by the Therizinosaurus, Tupandactylus, Avimimus, Gallimimus, Plateosaurus, Balaur, Troodon, Maiasaura, Triceratops, Kosmoceratops, Styracosaurus, and Deinocheirus.

Animal Stat Changes

  • Archelon – It will now have 200 moistness, have 14 speed on land and will become an omnivore.
  • Coelcanth – It will have 150 moistness, have 16 speed on land and have 20 speed in water.
  • Kaiju Quetzalcoatlus – Decreased range by half (still able to KOS but it's harder now).
  • Mammoth Triceratops – Decreased range by a little (still able to KOS).

New Badges

  • Cannibalistic Parent – Kill and eat one of your own children. Reward: 20 DNA
  • Heartless Monster – Kill 20 babies in 5 minutes. Reward: 40 DNA
  • I'm not eating that! – Try to eat meat as a Herbivore/Try to eat plants as a Carnivore. Reward: 10 DNA
  • Hateg Island hunter – Kill 10 Balaurs as a Hatzegopteryx. Reward: 15 DNA
  • Two birds on a wire – Be in a pack including only you and someone else as pterosaurs. Reward: 25 DNA
  • FEED ME PLEASE! – Let your hunger bar reach 0% and take damage at least once. Reward: 40 DNA
  • Attack on sauropod – Successfully kill an elder sauropod of any kind (Plateosaurus doesn't count). Reward: 100 DNA
  • So fluffy! – Get your first Plushie Skin. Reward: Get a random Plushie Skin.
  • So much Mayhem! – Get every single Mayhem Skin. Reward: 180 DNA
  • Owning the Mesozoic – Purchase all animals excluding the Megavore and Albino Terror. Reward: 200 DNA
  • My ears are bleeding – Purchase the Plateosaurus and roar with it.
  • OWNED – Get killed 10 times by the same person on the same server.
  • Growing strong – Elder your first animal. Reward: 100 DNA
  • CAW CAW! – Purchase the Balaur.
  • One “bird” isn't enough – Purchase all maniraptoriformes.
  • Ssssssss – Elder your Mosasaurus. Reward: 100 DNA
  • HONK! – Purchase all ornithopods.
  • Vegan – Purchase all Herbivores.
  • Butcher – Purchase all Carnivores.
  • Diet switcher – Purchase all Omnivores.
  • Scavenger – Eat nothing but Snacks (The green, winged reptiles) for 5 minutes. Reward: 25 DNA
  • Lift off! – Get your first pterosaur.
  • Afraid of heights – Don't fly for 3 minutes. Award: 40 DNA
  • Land-based pterosaur – Don't fly for 10 minutes as a pterosaur.
  • I AM GIANT! – Elder your first sauropod (Plateosaurus doesn't count).
  • I thought this was big! – Purchase the Liopleurodon.
  • A chick in a dangerous world – Spawn in as any feathered animal for the first time.
  • Triplets – Have 3 babies at the same time.
  • Nope – Decline a trading offer.
  • Good deal – Accept your first trade.
  • Dentists hate him – Purchase the Helicoprion.
  • Pack hunter – Kill all members of a pack at least once. Reward: 100 DNA
  • EXTEND LONG NECKS – Purchase all plesiosaurs, sauropods, and ornithomimosaurs.

Better placement of Animals

OCharmanderO’s Ideas

The former content has all been deleted, as most of these ideas have been already scrapped.

New Dinosaurs!

These are actually possible creatures for the possibly upcoming game Predamoor. But if ChickenEngineer likes the models and put them in Dinosaur Simulator, here are their stats. They will also have skins; I will add them soon.


Lived in the late Cretaceous period in North America. Height: 25FT, Length: 66FT, Weight: 160,000 LBS.

  • Health: 375-2250
  • Attack: 40-240
  • Blood: 0
  • Attack Rate: 2.5s
  • Defense: 20
  • Baby Speed: 19-23
  • Elder Speed: 13-16
  • Oxygen: 20
  • Diet: Herbivore
  • GRM: 1.5
  • Cost: DNA IconDNA Icon 750


Lived in the early Cretaceous period in eastern South America. Height: 6FT, Length: 15FT, Weight: 35 LBS

  • Health: 125-750
  • Attack: 18-108
  • Blood: 1
  • Attack Rate: 1.2s
  • Defense: 5
  • Baby Speed: 25-31
  • Baby Flying: 37-50
  • Elder Speed: 17-21
  • Elder Flying: 25-34
  • Oxygen: 10
  • Diet: Omnivore
  • GRM: 0.3
  • Cost: DNA IconDNA Icon 150


Lived in the late Jurassic period in east Asia. Height: 10FT, Length: 24FT, Weight: 6,000 LBS.

  • Health: 245-1470
  • Attack: 30-180
  • Blood: 1
  • Attack Rate: 1.5s
  • Defense: 25
  • Baby Speed: 21-26
  • Elder Speed: 14-17
  • Oxygen: 10
  • Diet: Herbivore
  • GRM: 0.7
  • Cost: DNA IconDNA Icon 200


Lived in the late Cretaceous period in East Asia. As a consequence of the hit novel and film series Jurassic Park, it has become one of the most famous dinosaurs in the world. However, the Raptors in the movie are not portrayed accurately. In the movie, they were the size of an SUV and had a scaly overall. In real life, however, it was the size of a turkey and most of its body was covered in feathers. The size of the Jurassic Park raptors was most likely based * off larger dromeosaurs, like Deinonychus or Utahraptor. Height: 2FT, Length: 6FT, Weight: 30 LBS.

  • Health: 100-600
  • Attack: 35-210
  • Blood: 2
  • Attack Rate: 1s
  • Defense: 5
  • Baby Speed: 36-45
  • Elder Speed: 24-30
  • Oxygen: 10
  • Diet: Carnivore
  • GRM: 0.4
  • Cost: 350 DNA

New Starters

The Tyrannosaurus Rex, Triceratops, and Ornithomimus will no longer be starter dinosaurs. They will become buyables for DNA IconDNA Icon 1020, DNA IconDNA Icon 750, and DNA IconDNA Icon 320, respectively. They will be replaced by Carnotaurus, Parasaurolophus, and Tapejara.

HappyRed50’s Ideas


New skins such as.

Nature Egg

Normal Skin

Kaiju Skins

  • Kaiju Ankylosaurus – Based on Anguiris with more defense and attack costing 1520 DNA.
  • Kaiju Hatzegopteryx – Based on Rodan with more speed and more health costing 2000 DNA.
  • Kaiju Quetzalcoatlus 2 – Based on Mothra it would have 150 energy and boosted attack costing 3400 DNA with a large range.

New Dinosaurs


Would look like a gigantic theropod with an unusually long neck, but not too long, it would be Herbivorous making it not have to kill to eat. It can swim but because of its 20 Oxygen it is very bad in the water, it would also switch between two legs and four legs running on two and walking on four, along with its unusual style of running it would be able to reach leaves farther up by lifting its head, used by tapping a tree as you would with a Balaur making it very useful for eating the foliage on higher trees, these would not look like herbivores but would be because of what I just stated also very strong legs and arms benefit this creature in fending off attackers making it very useful in pack wars.

  • Growth Rate: 1.8
  • Speed: 10
  • Attack: 330
  • Defense: 25
  • Health: 2872


The Dunkleostus would be used for underwater fights and as a decent Aquatic creature.

  • Growth Rate: 1.2
  • Speed: 17
  • Attack: 240
  • Defense: 35
  • Health: 2100


  • Crouch Ability.
    • Most theropod dinosaurs will be able to crouch not including creatures that are too big including the Tyrannosaurus Rex, Spinosaurus, Albino Terror, and similar dinosaurs. This allows the dinosaurs that can use this ability to gain their energy back at a slower pace than sleeping but able to move albeit slower and if somebody attacked you while in this mode and you sprinted you would have a 10-second speed boost. Activated with N.
  • Pack Chat.
    • Basically what you think, private pack chat for wars and stuff you know.

Diablovenator’s Ideas

Statistical Analysis


  • Allosaurus fragilis: 942 health, 168 damage, 10 armor, 17 speed
  • Allosaurus amplexus: 1110 health, 180 damage, 10 armor, 16 speed


  • Acrocanthosaurus: 1320 health, 210 damage, 10 armor, 14 speed
  • Tyrannotitan: 1336 health, 216 damage, 10 armor, 15 speed
  • Giganotosaurus: 1410 health, 222 damage, 10 armor, 16 speed
  • Mapusaurus: 1440 health, 228 damage, 10 armor, 14 speed
  • Carcharodontosaurus: 1350 health, 216 damage, 10 armor, 16 speed
  • Sauroniops: 984 health, 132 damage, 10 armor, 16 speed


  • Tyrannosaurus: 1680 health, 450 damage (2 CD), 10 armor, 15 speed
  • Tarbosaurus: 1152 health, 270 damage (1.8 CD), 10 armor, 16 speed
  • Albertosaurus: 960 health, 174 damage, 10 armor, 16 speed
  • Guanlong: 330 health, 72 damage, 2 armor, 18 speed


  • Carnotaurus: 930 health, 144 damage, 12 armor, 19 speed


  • Torvosaurus: 1020 health, 156 damage, 10 armor, 15 speed


  • Spinosaurus: 1344 health, 210 damage, 10 armor, 13 speed

DiscordTheWolf’s Ideas

  1. The dinosaurs that could have hunted in packs, such as Utahraptor, would gain about 5 more damage and speed while near other players of the same type of dinosaur, stacking up to 20 more damage and speed.
  2. Add in a Nothomyrmecia.
    • This creature is extremely tiny, so small that even a baby Arizonasaurus could carry an adult one. On some maps there would be extremely tiny, maze-like versions of the tunnels that are on the galaxy map and Gallus Island. These dinosaurs are very weak, with only around 30-50 health as an adult. They have the “Pack hunter’s boost” but it doesn't add speed as they are already quite fast, and it only adds one damage point. It does stack up to 10 other Nothomyrmecias, so you can add 10 more attack points to you and your teammates if you are all ants and stay close to each other. They can also carry things bigger than them, but not too large. If you want to carry things heavier, multiple ants can carry the same thing at once, but still, they couldn't carry something massive like a Barosaurus.
    • These also spawn in as extremely common NPCS, that have a special AI: If there are more than three NPC ants in a small area, they will go for anything under 200 health, more than six, anything under 400 health, and etc. They also have only one bite of food, but that one bite heals health massively, even if you're in battle.
  3. Sweet Dream and Nightmare skins.
    • Nightmare skins are similar to Pitch Black Terror but for most dinosaurs, for instance, the Nightmare Megavore would be larger than default Megavore but only slightly. It would have dark red glowing eyes, teeth, claws and spine, and jagged scar marks on it with purple/red oozing out of a few of them. Sweet Dream Megavore would be creamy yellow with light pink claws, teeth and spine, and blue cute eyes like the Balaur. It would have a small, light yellow glowing halo and a set of tiny little angel wings. These skins wouldn't just be for the Megavore, they would be for the Tyrannosaurus Rex, Triceratops, Spinosaurus, and more. Sweet Dreams Pteranodon would be a cherub/angel, Sweet Dreams Balaur would be a dove.
  4. Give some AI to the fish that you find in the ocean.
    • Make the shoals flee from you, splitting up and regrouping, and the lone fish make a mad dash for coral. Also, add some shallow fish that act like modern-day Salmon (Sabertooth salmon perhaps?) leaping up small waterfalls occasionally, and some dinosaurs, like Spinosaurus, could stand like a bear and if one leaped up, you could click madly and have a 2/5 chance of picking it up in your mouth. These salmon would give 5-10 hunger, depending on size. Not sure if dinosaurs actually did this, Google provided nothing, but it would be a fun way to get food.
  5. A sense of smell and poop.
    • Okay, poop sounds weird, but it would be realistic I think. Every few minutes you would poop. It would just be this brown sphere on the ground that would vanish after 10 minutes. Smaller dinosaurs would poop more often, bigger ones less often. To the dinosaurs that have smell-o-vision (more on that later) it'll give off a brown glow If a dinosaur steps on the poop, they'll have it on their foot. Their speed will be slowed by 1, and wherever they go, to dinosaurs that have smell-o-vision, they will leave a very bright brown scent trail. If the dinosaur that steps on poop puts their foot in the water, it'll wash off. Also, if a flying dinosaurs poops on another dinosaur from above, it has a 50/50 chance to go on their back or head. If it goes on their back, they'll still leave the trail but nothing will happen, they can put their back into the water to get it off. If it goes on their head, their vision will be obscured by brown splat markings, making it very hard to see unless you put your head into the water to wash it off. Smell-O-Vision is for some carnivores and omnivores. It would be a bit like the smell-o-vision from the game Wolfquest. Herbivores would leave behind a blue scent trail. The scent trail is a big long line going from where the dino started to where it is now. It would slowly get fainter and fainter every few seconds before it vanished. If you hovered your cursor over it, it would say “You smell the flower-like scent of a _________” for herbivores, “You smell the meaty scent of a _________” for carnivores, and “You smell the strange scent of a _________” for omnivores. Carnivores would have a brownish-orange scent and Omnivores would have a blue one. There would also be “Scent plumes.” These are pillars of colored smoke rising into the air above edible things, like corpses or berries, or dinos that are standing still. A few herbivores omnivores would have the ability to smell ferns, which would have a bright purple scent plume. Also, pooping would take away 5-50 hunger each time, depending, again, on the size of the dinosaur.
  6. Illnesses and rotting food.
    • If a corpse had been on the map for longer than, say, five minutes without being eaten, it would start rotting. It would have flies buzzing around it. Only a select few dinosaurs can eat rotting meat, if a dinosaur that can't eat rotten meat tries eating a bit, it'll fill their hunger bar, but then they'll get an illness. There are two food-related illnesses (I could only think of two that would work) and it's these two:
      1. Vomiting. You lose half your hunger and take a small bit of damage. If your hunger is below half already, you'll lose it all. This sounds bad, but it's better than the other one.
        • You vomit every three minutes, which is an in-game day, and you poop a lot more often, taking random amounts of damage sometimes (but very rarely enough to kill.) The screen warps ever so slightly, but slowly getting more and more hard to see. This can last from five minutes to 15, and at the end of it, you have a 75% chance to instantly die if you're a small dinosaur, a 50% chance to die if you're a medium one, and a 10% chance to die if you're a large one. I told you that you would prefer to just vomit. Also, even more, fun: If your poop lands on someone's head (if you're a bird) They also have a 50% chance to get the disease! So, just one bird who ate some bad meat can make a horrible illness in the entire server!
      2. Unnamed disease. Couldn't find anything like this that's a real illness, but I think it would be cool to add.
    • Herbivores aren't spared! There would be lots of red berries on the trees, all good to eat. Unless they start going rotten. When the berries go rotten, they fall on the floor and go a shade or green-brown. A desperate dinosaur, or an noob, might come over and eat them. Again, 50% chance to just vomit it back up, 50% chance to get the unnamed disease.
    • Oh and also, an edit to this, If you die from the disease, your corpse will instantly be rotten and spread it to more people. It's a circle of sickness. Babies also have a 100% chance to die from it, unless they were pooped on the head to get it, in that case, it'll be a 25% like small dinosaurs.
  7. A new dinosaur, Velociraptor. This dinosaur is quite small, with brown feathers. The wing feathers have white tips on.
    • There would also be a skin, “Velocirapper,” which has a microphone, backward cap, gold chain, and shades. Normal Velocirapper's roars would be fast and slightly musical., Velocirapper roars would be SKRAAAH, PAP-PAP-KA-KA-KA, SKIBBY-KI-PAP-PAP, AND A PU-PU-PURRRA BOOM.
  8. An Arizonasaurus skin called “Mouse Arizonasaurus.”
    • It would look like a fieldmouse, be Omnivore. Yes, skins can have different diets to the original dinosaur, look at Pteranodon and it's Decomposer skin. It costs 4080 DNA, twice as much as the Barosaurus, and is only avaliable during Autumn or Fall because of harvest and stuff.
      • It would have a special ability called Hibernation (I know, ChickenEngineer said there would be no more special abilities for skins, no need to go yelling in the comments. It's just an idea) where if it presses H, it would move 90% slower, but it would also lose food 80% slower. If it has any energy missing, it'll gain it faster, like when you sleep normally. You can wake up by pressing H, but you'll move 70% slower for the next 30 seconds. This is good for if you're hiding in the tunnels and want to just wait out a predator, or if it's winter and all the ferns and players are gone so you just want to wait til winter is over (like a real mouse) and the spring ferns come to be eaten.
      • It would also have another ability. Pressing F activates ‘Fear’ where you run 100% faster and lose no energy, but it only lasts for 10 seconds and has a 2-minute cooldown. Perfect for when a Cat Megavore (not real lol) decides to chase you down! Also, so you don't get fast, hibernating mice running all over the place.
  9. Better babies.
    • Birds, which includes Quetzalcoatlus, Pteranodon, Balaur, and possibly Avimimus will need to collect sticks that will randomly spawn to make a nest that looks like the stick nest before making an egg, except you dont need a pack. When the eggs hatch, they will stay in the same place they were born until either juvenile or adult, depending on the dinosaur. They'll try to get in the middle of the nest. Fighting for space. If one managed to get in the middle of the nest, they'll give each other little bites that take one health point away but never kill. From the moment the babies are born, there'll be a popup on your screen every so often saying “Your chicks are hungry!” and when you get near the nest there'll be a loud chirping and screeching noise. If you don't feed them you would die. (For birds that can't carry stuff, there could be regurgitation?) When the babies grow to adult, they'll start eating you out of house and home. They'll screech even louder when you don't feed them, actually attack each other or maybe you! and leave you starving while they guzzle your food. So, in order to not be starved by your chicks, you have to attack and push them! If you bite them enough, they'll fly/run/glide away from the nest, a popup will appear on everyone on the server's screen saying “Players Username has raised a chick!” and you'll get 1000 DNA per chick (this is the same for better babies part two) so that there's an upside to raising a bunch of noisy, sometimes aggressive chicks who eat all your food. Sounds better than stpid AIs that wander around doing nothing and are attracted to water for some reason, drowning themselves.
  10. Bat Istiodactylus.
    • Alright triggered Dinosaur Simulator fans, I know you'll whine ‘NO SPECIAL ABILITIES!’ but I think this would be a good one. Bat Istiodactylus is a vampire bat. In the daytime, if you play as the bat your vision goes blurry, energy goes down fast and you move slowly. In the night, floods, and storms, it has a speed of seven when walking and 24 when flying, and its energy goes down at the regular pace. You can't eat dead bodies but you can eat the snacks on the ground, and it's ability is:
      • When attacking a dinosaur larger than yourself, you latch onto it like being grabbed, it can only harm you with AOE, but even that does less damage than normal because of your buffed defense. Your victim gets one bleed, and your hunger and thirst slowly go up.
      • Skin Stats
        • Health: Same as default Istiodactylus.
        • Defense: 5 more than default Istiodactylus.
        • Speed: 7 walking, 24 flying, 3 swimming.
        • Attack: 20 when attacking, 1 bleed when latched on.
  11. Parasites.
    • I don't know what to call this, but a parasite idea to make life more interesting in the game. As a baby, the game finds a corpse and places you in it. You are a tiny egg that's barely visible to other dinosaurs. You do not grow, get hungry or get thirsty. When a dinosaur eats the corpse, there's a chance that you will also be eaten. You do one bleed and they have five seconds to use AOE before you ‘burrow into them’ and become invincible. You start growing very quickly now and do barely any harm. It's very hard to know you're there, the only way they will know is because of random ‘bites’ that deal 1-5 damage everytime they poop. Scroll up to see more about my poop idea. The way to get rid of a parasite is to eat rotting meat, and if you vomit then the parasite will be vomited out and die. But then you might get the disease, so that's risky. If you lay eggs as a parasite when the dino poops they will be in the poop as barely visible eggs like you were once, and if any dinosaur steps in the poop they get AI parasites yippee!
  12. New map ideas!
    1. Frozen Peaks
      • This map is only for the hardiest of dinos. Desolate snow lies for miles around, and there is permanent ice. How long will you live out on the snow?
      • The actual map is huge, like, really huge, like Gallus Island meets Galactic Event Map huge. The entire map is mostly gigantic, flat, planes of snow stretching for miles and miles. Ferns and trees are extremely rare, and for most dinos (Some of them are immune to this) hunger goes down 3x faster. In the center of the map, there is a slightly raised, rock area with water inside. This is the only water on the entire map that is not permanently covered in ice, and standing in it makes your hunger go up by one every two seconds. Steam also rises from here, showing they are hot springs. Near the edges of the map, there are gigantic mountain ranges. I mean, so huge you can't see the tops of them, and wider than seven elder Barosaurus standing in a line. On the top of the mountains, there is snow, and some different (but they act the same) variations of ferns, that are still rare but less rare here, for herbivores that risk the long climb. NPCs are also rare.
    2. Frozen Peaks: Rewritten
      • The map is gigantic and completely empty. Ferns are extremely, extremely rare, and the only ones that do spawn are tiny. There are no trees and no snacks. NPCs are as rare as ferns, and there is no water on the entire map, which is gigantic—really huge. Think of the biggest map on Dinosaur Simulaor and quadruple its size, then add on a little bit more. It's permanent winter, no droughts or anything, and the floor is completely flat. No hills, no caves, just snow, snow, snow, and more snow.
      • In the middle of the map, there is one tiny patch of water. As there are no droughts, it's there all the time. One tiny patch of water, right in the middle of the map. One thing's for sure, everyone will be fighting for it.
    3. Many Biomes
      • However you want to live your life as a dinosaur, it can be done here. Want to stalk your prey in the forests? Want to run for miles from a Tyrannosaurus Rex in the desert? Want to fight to just live in the snow? You can do it.
      • This map is even more massive than Frozen Peaks. Most of the map is a ginormous forest, with realistic trees, ferns, hills, caves, mountains, and hiding places. This forest is full of NPCs of all different types, and when you step into it the soundtrack changes to chirping, roaring, rustling, footsteps, and etc. A large river runs through it. About ¼ of the map is a desert, large and empty, with rare ferns and cacti. Cacti can hurt most dinos if you eat it, but some can eat it with no danger. Sitting on the other side of the forest is a snowy area, with icy waters, small mountains, and etc. Then in front of them all, bigger than all of them put together, is a magnificent ocean. NPC flying dinosaurs flying above them, NPC Spinosaurus, Megalodons, and etc sitting on land and trying to kill NPC fish. The water is rich with every single fully aquatic water dinosaurs, actually swimming and not dragging themselves along on the ground. Except for the Megalodon, which sits on the bottom. Seaweed, edible for herbivorous aquatics, none yet but hopefully some soon, and gigantic kelp forests, along with rocks, coral, anemones, and etc liven up the ocean floor, and huge schools of Coelacanth swim around. There are occasional Pliosaurus, Mosasaurus, and Squalicorax, which are aggressive to everything with less health than it and some things with more health that it can still kill easily. There are a few small jungle islands with a couple land NPCs, jungle trees, ferns and grass sitting on it, perfect for a nice secure place for a nest. The river connects to this ocean, but the fish in the rivers change to swarm Squalicorax and other rivery-type swimmers. Every part of this map is lush, beautiful, and most importantly, less boring.
  13. AI improvements.
    • This would make the ‘Many Biomes’ map I added before much better. NPC AI improvement. Most Herbivores would move in herds, and we'll use Triceratops for example in this one. Most dinosaurs would protect any baby dinosaur of the same type near it. For example, if you bit a baby Triceratops, the adult would chase you down and do 1.5x the damage they would usually do. Small dinosaurs would run if a larger one, especially Carnivores, was moving directly at it. Imagine a Barosaurus and Arizonasaurus for example. A group of AI Arizonasaurus sitting in a clearing and an AI Barosaurus wanders towards them. They would each move in a different direction, trying to escape. Smaller herbivores would also run in the opposite direction of you if a carnivore got near them. They would jump and climb trees, if they have the ability to, inorder to get away, as well as finally fighting back if they had nowhere to run. Back to baby protecting too. If a Maiasaura saw you attack a baby Maiasaura, it would chase you for twice as long as most protective mothers would normally, and do a whopping 5x damage. It would also notice a hurt baby quicker and from a longer distance because Maiasaura were good parents.
    • There would also be a better ecosystem with these improvements. Adult and juvenile large carnivores would actively hunt out herbivores. Some would hunt in packs too, with different techniques.
      • I really need more ideas for these AI improvements too. Put em in the comments!

TheBoiWithTheDSNews’ Ideas

  • Make Giganotosaurus stronger than Tyrannosaurus Rex in health, attack or both things or make Tyrannosaurus Rex weaker.
  • Fix some attack range so no one can be KOSers.
  • Make the cap of days instead of 25 to 50 or increase it.
  • Make more DNA as a reward everytime you log in.
    • Example: 1 day streak = DNA IconDNA Icon 100 and 2 day streak = DNA IconDNA Icon 150.
  • Add new dinosaurs like Megalodon, Ostafricasaurus.
  • Make Evil versions of dinos like The Reverse Albino Terror as a new dinosaur not skin with more or less power.
  • Make Hybrids of Hybrids like.
  • Make that you can Pack team.
    • Example: If there is pack war you are able to team with another pack to beat your rivals.
  • Make game modes like Pack Wars and etc that give you either dino/skins or DNA as a reward.

PresidentPliosaurus’s Ideas

These stats are for accuracy porpuses with some good balancing on them along with some new dinos and features.

Stat Changes

  • Tyrannosaurus Rex:
    • Health: 1880
      • Before you complain about The Hybrids themselves note that they will be added here too.
    • Attack: 270
    • Speed: 15
    • Defence: 10
  • Spinosaurus:
    • Health: 1750
    • Attack: 216
      • Currently we have found out Spinosaurus would have a stronger bite force than the Carcharodontosaurus.
    • Speed: 14
    • Aquatic Speed: 16
    • Defence: 10
      • What was ChickenEngineer thinking when buffing Spinosaurus's defence? Its sail doesnt give any sort of shield or defence. So 15 defence is pointless.
  • Giganotosaurus:
    • Health: 1650
    • Attack: 216
    • Speed: 16
      • Theres no evidence of Giganotosaurus being faster but this is just of balance.
    • Defence: 10
  • Carcharodontosaurus:
    • Health: 1620
    • Speed: 17
    • Defence:10
    • Attack:210

Hybrids stats. Happy now?

  • Albino Terror:
    • Health: 1980
    • Attack: 270
      • Albino Terror shouldn't be able to bleed Megavore if this damage is buffed above.
    • Speed: 14
    • Defence: 25
  • Megavore:
    • Health: 2280
    • Attack: 282
    • Speed: 12
    • Defence: 30


  • Are you sure button on trading: Adding an Are you Sure button after clicking Accept on trades with YES and NO as option. This will be useful and may stop a little bit of the scamming that there is at the moment and will stop accidentally accepted trades.

TheFerretman21’s ideas


Dragonfly snacks- these little guys hover above the ground out of reach of land creatures. THey have the same movements as AI and give 10 hunger once caught at there quite fast speeds.

More male and female skins- while this is a given I will dive further into these. Most will have larger, brightly colored males, and slightly smaller, duller females. On the other hand some creatures will be the same size with the males being slightly more colorful, (like T.rex, on which males would have vulture like faces, with weird crest, warble things like a king vulture, otherwise it is the exact same) while others the male is slightly larger, but the same color (like most Sauropods and all crocodiles). In Deinonychus the females are larger and lead the pack, while the males are smaller and still more colorful, the hierarchy of hyenas for you guys who don’t know.

predatory/prey Instinct: Predators would gain a bonus of 20 health and 20 attack when hunting their natural prey.While prey will gain 4 more speed (examples of this are Gallimimus and Tarbosaurus, t rex and ornithomimus,and Albertosaurus/Deinosuchus and parasaurolophus/corythosaurus) while others will gain 2 speed 10 health,attack, and the defence (examples include T.rex and Triceratops/Ankylosaurus, Allosaurus and Stegosaurus, tarbosaurus and shantungosaurus).

Carnotaurus can now swallow carcasses and low health small animals that fit in its mouth whole. This will slow it down by 2 speed and it can store 15 food this way.

Food storage- Humped creatures can now store small amounts of food, only humped creatures can do this with the exception of the carno.

Barosaurus will get a resize to about 63 feet instead of the size of three frickin argentinosauruses, will keep the health.

Albino Terror will be able to change colors when f is pressed, so you don't change color when you roar, this is followed by the terror shivering its jaw like during this scene.

Pack boost: pack hunting creatures gain a packboost while with others of the same species. Groups of packhunting dinosaur AI will spawn when one of this species enters the server. AI will act like baby AI if the one with the most health is fought to yellow (you both do half damage during this time to not kill eachother, if 3 hits are made to him after this the group will kill you. If you lose you will be made part of the pack and they will defend you, but will not hunt with or follow.


Microraptor- elder:504hp 90ap, 12 speed. This little gliding raptor would be able to climb trees. It is extremely slow for a creature its size while waking, but is faster than most pterosaurs when gliding. It is black with a white crest on the male’s head.

Procompsongnathus- 360hp 66ap A small dinosaur from the Triassic, with the largest pack boost of 10. AI will swarm larger dinos, and will always spawn in groups of 7-10. Males and females are the same size, but males have a crest of feathers running down from the head to the tail.

Anomalcarus- 4000hp 666ap Limited The size of 2 blue whales, this fresh water hunter would swim through rivers and kill unsuspecting dinosaurs during the late Cretaceous in Africa, with evidence for it hunting T.rex, stegosaurus, spinosarus, plateosaurus, kittyosaurus and carnotosaurus. This is just a joke to those who take it seriously.

Deinonychus- 690 hp 126 ap 23 speed. A smaller raptor with a pack boost of 7. A green stripe on the male’s side, males are smaller. Small groups of AI will spawn in groups of 2 once a dienonychus enters the server.

Edmontosaurus- 1704hp 186 ap 15 speed Being the size of a t rex this could be a downgraded shant. Males have a fleshy crest, which is more colorful in the summer. These are common yet powerful AI.

Ouranosaurus- 1356 hp 198 ap 16 speed a sailed iguanodontid/hadrosaur that lived in Africa, males have larger sails that are more colorful in the summer.

Tapejara- this would be a pteranodon sized pterosaur that eats plants, making it to be the only herbivorous pterosaur. Crest would be larger on males, while females actually can flush blood into there crest to scare predators by pressing f, when this happens it actually gets darker, making it look like the mouth of a pitch black terror, when the head is turned making a great defense against smaller predators, and going so far as to mimic the sounds of terrors and showing their stats.

Mapusaurus- 1698hp 282 ap One of the largest carnivorous dinosaurs, has the unique ability to tear and eat pieces of meat from live sauropods, while this may seem gruesome, it is a very effective way to get food without having to kill a sauropod, and allows healing in the middle of battle, has a cooldown of 30 seconds, happens automatically when it bites.

Magyarosaurus- 768 hp 108 ap 20 speed A pony-sized sauropods that were hunted by Hatzegopteryx. This sauropod will be unlocked by surviving as a pterosaur for five days.

Pyroraptor- 564 hp 90 ap The games wolf, the females of the species are brown with black stripes, while the male is red with cyan stripes. Males are bigger than females, and females can actually climb trees while the males are to large to do so. Groups of three AI spawn when a pyroraptor enters the server.

Majungosaurus-1098 health, 108 attack, cost 1300 dna: to counter its special ablity. Abelisaurids have only one representative in the game, well Majungosaurus plans to change that. Built to take down medium sized sauropods, Majungosaurus takes half damage from sauropods, and deals 25% more damage to all Sauropods, except Amargosaurus, to give it a chance to live against this predator. While it still cannot take down a Barosaurus alone, having a Tyrannosaurus Rex or other large theropods, or even one or two other Majungasaurs by your side will help with these threats.

Latenivenatrix- 978 health 108 attack cost:250. A larger and stronger version of the Stenonychosaurus, it is more carnivorous than it's smaller relative, to the point of getting fewer nutrients from plants (one bite instead of giving 2 hunger only gives one, but the plant still takes the same amount of food points out of it). Latenivenatrix is a cool brown, with the male, only being slightly larger.

Reskin: Stenonycosurus will replace Troodon, and will be a light grey, with a blue fleshy comb on the males. Troodon will be a skin.This is more for practical reasons of Troodon no longer having any fossils other than teeth.


Broken jaw allosaurus- the Dinosaur revolution allosaurus, obviously with a broken jaw.

Megalodon mosasaur- has no oxygen, lizard becomes a shark because thats how evolution works.

Red Pyroraptor- Pod from dinosaur planet.

T-rex of the fluff-The worlds fluffiest rex!!!! Its so cute and just killed a baro!!!!

Flying piranha Istiodactylus: A piranha with wings, gains pack boost for 5 other piranhas.

New egg: Movie eggs: Only explaining ones with variants or attributes, or only in books

Movie T.rex f- original JP t-rex

Movie T.rex m- JPIII rex

Red rex-JW T.rex

Limping rex- the baby T.rex from the Lost World, has a cast as a baby, limps without a speed decrease his whole life

Movie dilophosaurus- Frill expands during growl and roar, not during call

Novel carnotaurus- Brown with green spots can change color when it roars

Movie ankylosaurus

Movie deinonychus f - JP raptor

Movie deinonychus m - The lost world male variant

Movie achillobator f- lead female in JP III

Movie achillobator m- male JP III raptors

Blue movie deinonychus - Its blue

Green movie achillobator- Delta

Tan movie deinonychus- Echo

Green Striped movie achillobator-Charlie

Giant movie stego- The Lost World stego

Movie stego- JW stego

Movie triceratops v2- JW triceratops

Movie Apatosaurus- those poor things

Movie brachiosaurus f- JP brachiosaurus

Movie mosasaurus

All old movie skins get remodel and put in egg

Movie skins that are not in the egg:


Limited Movie Baryonyx- one from JW website, will be integrated when Jurassic World Fallen Kingdom comes out.

Movie Gallimimus

Movie Parasurolophus

New Hybrids: Heroicisosaurus 3000 hp, 366 ap Gaining the legs of a Kaprosuchus, the head of a Dunkleosteus, the body and tail of an ankylosaurus, the spikes of a stegosaurus, and having the breathing abilities of a lungfish, this aggressive beast kills for sport. Hatzegopteryx wings sprout out of the back, but has a ridiculously small amount of energy, with 1 as baby and 25 at adult. Along with this, it is slower than a Barosaurus, and it grows slower than one too.

Troodon hybrid- the Jurassic Park the game, get a health decrease to 666 hp and 126 ap, bites cause dinosaurs more bleed damage than normal and lower the speed by 2 for 10 seconds, bites do not stack. Can see through fog and night better than any other creature.

New Disasters

  • Blizzard: Blizards cause food to go down much faster, while limiting visibility. Once a blizzard is over, snow will be left on the ground, this will slow down most dinosaurs, while ones that lived in the Arctic or Antarctic can walk on this snow. At its peak only sauropods larger than an adult Diplodocus are the only ones that can walk through the snow without penalty, different dinosaurs are able to walk through at different heights of snow.

That-Luz-Doggie’s Ideas

Just some simple ideas I think would be nice.

  • Make it so you earn more DNA each daily time you play like in other games. (Ex: Day 1: 100, Day 2: 120, Day 3: 150)
  • Add decomposing or poisoned food and toxic water. You take damage from these. Poisoned food turn a darker cooler to their original colors with flies around it. Toxic water turns a dark gray-blue.
  • Add in Argentinosaurus, one of the biggest titanosaurs/long necks.
  • Add in Night Vision. Explained as in some dinosaurs can see in the dark more clearly than others, and blacken those that have a bad field of vision at night or aren't night dinosaurs.
  • Add in aquatic AI.
  • Add in aerial AI.
  • Add in aquatic herbivores and omnivores. Along with this comes aquatic plants like seaweed, coral, etc.
  • Fix underwater grabbing glitch. Sometimes when you grab something like an aquatic dinosaur you get fast speed glitched around and go in a direction you are opposite to facing.
  • Add in rain, storms, and thunderstorms as the weather.
  • Fix blocky glitch where most classic blocky dinosaur models can't move unless they jump while going in a direction.
  • Add in more badges that give DNA.
  • Make it so all titanosaurs/long necks have a bigger range (Due to long necks), a reduced amount of bleed damage stacks to them, and invulnerable to small dinosaurs.

Beallendall’s Ideas

Some creatures that I think would be nice and add more life to the servers.

Dinosaurs and Skins

  • Shadow Yutyrannus – This skin would be for Yutyrannus and would give the dino black feathers with purple accents(the orange things along with the face, claws, and feet. The skin would be a carnivore and have a special ability where it becomes a shadow, during the night only. The ability would require you to press H and it would drain 10 stamina a second to balance out the pretty much invisibility-ness. It would also be 10 speed slower in all stages so surprise attacking would be your main killing method. Would cost 5000 DNA and would come around during Halloween. Attacking would make you un-shadowy.
  • Yi Qi – The Yi qi would have the ability to glide and climb trees to help with that. Its use in packs would be a small scout to spy on an enemy pack. The Yi Qi would live be eating snacks and scavenging which leads to my next idea about snacks.
    • Health: 143 | 858
    • Damage: 12 | 72
    • Speed 29 (32 Gliding) | 17 (23 Gliding)


  • More spawning snacks-Ever played as a large, slow GRM Carnotaurus without a pack? If so you either, died until a pack invites you giving you food allowing you to survive, or scavenge off of a nice carnivore, or to switched to a Herbivore cause there be plants everywhere. Which is why I believe that snacks, which includes fish and the lizards should spawn more often according to the season so winter no snacks, autumn fewer snacks but not unbearably few, summer snacks are common, and spring. SNACK-A-RAMA! Snacks, to compensate for their abundance and add more realism, should move! the lizard snacks should walk and when sprinting fly short distances about half the length of the Barosaurus. The fish should swim, that's it.
    • Bug snacks would spawn by trees and have the same spawning patterns I suggested.
      • Beatles would spawn by bushes in an abundance 4-7 and each gives 15 food each and move slowly.
      • Dragonfly snacks would spawn near the edge of the lakes and during floods, near small bodies of water. They would give 20 food each but would be fairly fast, I would say 11-speed while flying in a straight line.
      • Finally, bees by the trees would give the most food in 25 hunger filled per bee and there is a nest so food is easy right? Wrong, bees would sting back for 5 damage each with 20 of them. They would die after they sting but dinos from Arizonasaurus to Carnotaurus would get a dot poison effect, so filling up on bees isn't gonna be all too easy.
  • More realistic shadows. Shadows are more pronounced to add more realism. KOSing Quetzalcoatlus will have a harder time. Also during the night, the moon will cause less pronounced, but not nearly as bad in the game currently, shadows.

MintRaccoon’s Ideas

Idea: "bait skin" SUPER REX. The SUPER REX would be a T-Rex skin that will never get a picture. And then it's actually just a baby T-REX that never actually grows and stays baby-size. It would also always stay at baby T-REX stats. The SUPER REX will not grow as the stages pass to make anyone with a false hope that it will grow larger be disappointed (as that is the point of a bait dino). The only thing that would change is the hunger bar as it is really small for babies so as the stages pass the SUPER REX's hunger will increase as normal. It would also cost 500 DNA.

EchoNightmareBlade’s Ideas


Welcome to EchoNightmareBlade’s ideas. This tab of the page is divided into 10 sections: Starters, Dinosaurs, Skins, Buffs, Nerfs, Remodels, Eggs Collections, Re-priced, Mechanics and Maps.


New starters with some buffs:

  • Saurophaganax – 1500 Health, 190 attack, 20 defense and 16 speed at elder.
  • Kosmoceratops – 1500, 150 attack, 20 defense and 17 speed at elder.
  • Ornithomimus – 1000 health, 120 attack, 15 defense and 20 speed at elder.


Brand new dinosaurs.


This is a pterosaur but still, a brazilian pterosaur.

  • HealthHealth Icon: 220 / 1320
  • DamageDamage Icon: 32 / 192
  • DefenseDefense Icon: 10
  • SpeedSpeed Icon: 20 / 24
  • Energy: 25 / 100


Competition for Utah (they both have states name on their names!)

  • Health: 166 / 1000
  • Attack: 21 / 130
  • Defense: 10
  • Speed: 27 / 23
  • Energy: 41 / 125


“The one who keeps Rexes up at night.” This will not only appear on JFC.

  • Health: 275 / 1650
  • Attack: 41 / 250
  • Bleed Stacks: 2
  • Defense: 20
  • Speed: 22 / 18
  • Energy: 25 / 100


This is worse than the Barosaurus.

  • Health: 750 / 4500
  • Attack: 65 / 390
  • Defense: 10
  • Speed: 10 / 5
  • Energy: 20 / 50


So far the greatest Brazilian Spinosaurid.

  • Health: 210 / 1260
  • Attack: 33 / 200
  • Defense: 30
  • Speed: 25 / 19
  • Energy: 25 / 100


Brazilian apexes shall be spread!

  • Health: 300 / 1800
  • Attack: 33 / 200
  • Defense: 20
  • Speed: 24 / 19
  • Energy: 25 / 100


Fam this need to be known on Dinosaur Simulator.

  • Health: 250 / 1500
  • Attack: 38 / 228
  • Defense: 70
  • Speed: 18 / 11
  • Energy: 25 / 100


Long live Brazilian sauropods.

  • Health: 600 / 3600
  • Attack: 60 / 360
  • Defense: 20
  • Speed: 15 / 10
  • Energy: 41 / 125


Brazilian triassic dinosaurs shall be known.

  • Health:150 / 900
  • Attack:20 / 120
  • Defense: 30
  • Speed: 25 / 22
  • Energy: 50 / 150


They're small and feathered!

  • Health: 166 / 1000
  • Attack: 25 / 150
  • Defense: 10
  • Speed: 26 / 22
  • Energy: 50 / 150


This is a Gorgosaurus, not Albertosaurus.

  • Health: 310 / 1860
  • Attack: 33 / 200
  • Defense: 30
  • Speed: 20 / 15
  • Energy: 25 / 100


Suchomimus is a cool spinosaurid, so why not to be cool on Dinosaur Simulator?

  • Health: 200 / 1200
  • Attack: 40 / 240
  • Defense: 10
  • Speed: 25 / 19
  • Energy: 25 / 100

Thanos simmonattoi

Thanos simmonattoi was a recently discovered dinosaur from the brazilian state of São Paulo. Its name is inspired from the Marvel villain Thanos, which goal was to wipe out half of all life on Earth.


  • Clown Fish Coelacanth

Somewhere, beyond the sea…

  • [Description]Its right fin, while baby, is smaller than the left one.
  • Stats:
  • SPD: +5
  • {Limited}


  • Blue Tang Coelacanth

Hi, I suffer short term memory loss!

  • Stats:
  • SPD:+5
  • {Limited}


  • Sand Spirit Utahraptor

[Description]A sandy like creature, resembling the Utahraptor Stat Change:Less footprints. -

  • Death Bringer Hatzgopteryx

[Description]A really dark Hatzgopteryx with dark-blue wings and red eyes.Stats:

  • SpeedSpeed Icon:+3
  • ATK:+8


  • Star flight Balaur
  • [Description]A black Balaur with pink eyes.
  • Stat change: None.


  • Cracker Puertasaurus

[Description]It’s all striped with the same color as the regular Puertasaurus.Stats:

  • SPD:+1


  • Livyatan[Leedsichthys]
  • "Whale Nightmare"
  • Stats:
  • HP-2.400
  • Attack-240
  • Speed-15
  • Defense-30
  • Energy-100
  • {Limited}


  • Thor Velociraptor

[Description]A Velociraptor but with a thunder like scratch.It also holds Mjölnir. Stats change: Speed buff,22 to 25 when elder. -

  • Annoying Irritator

[Description]A red Irritator with annoying roars animations with even worse sounds. Stats change: Speed buff, 23 at elder.



  • Allosaurus
  • Torvosaurus
  • Saurolophus
  • Archelon
  • Elasmosaurus
  • Amargasaurus
  • Arizonasaurus
  • Avimimus
  • Balaur
  • Quetzalcoatlus
  • Coelophysis
  • Deinosuchus
  • Dacentrurus
  • Ectenosaurus
  • Edmontonia
  • Futalognkosaurus
  • Gojirasaurus
  • Kentrosaurus
  • Liopleurodon
  • Lusotitan
  • Plateosaurus
  • Sauroniops
  • Sauroposeidon
  • Shastasaurus
  • Shunosaurus
  • Stegoceras
  • Yandusaurus

Egg Collections

Titans Egg

Titans Egg collections: they are black and red and have gigantic health, attack buffs, aswell huge speed nerfs(all of them have a HP below 1.500). Being listed here by how strong they are.

  1. Titan Gigantoraptor (HP-1.800:ATK-260;DEF-30;SPD-11)
  2. Titan Kronosaurus (HP-1.800;ATK-260;DEF-50;SPD-12)
  3. Titan Acrocanthosaurus (HP-1.650;ATK-250;DEF-45;SPD-13)
  4. Titan Kosmoceratops (HP-1.600;ATK-240;DEF-50;SPD-12)
  5. Titan Yutyrannus (HP-1.440;ATK-210;DEF-50;SPD-15)
  6. Titanic Archelon (HP-1.320;ATK-200;DEF-75;SPD-12)
  7. Titan Irritator (HP-1.320;ATK-200;DEF-50;SPD-14)

Sports Egg

Sports Egg collection: they have some speed buffs (depending on the sport) and are experts on sports.

  1. Volleyball Rex -This T-rex defaced evolution: practiced volleyball and now is the big star of that particular sport.
  2. Wrestling Triceratops – Triceratops hitting head and horns to see who is the big Mesozoic John Cena.
  3. Velociraptor Racer – Who is the pre-historic Sonic? I think it’s this guy here, the one who runs between the rex’s legs.
  4. Spino Swimmer – Plesiosaur taking a swim? Nah, this guy here is better.
  5. Sky Diver Balaur – Is that a Quetz? Is that a Thalassodromeus? No! It’s the Skydiving Balaur!
  6. Aerial Racer Thalassodromeus – Velociraptor ain’t the only one focused on speed! This guy is a boom!
  7. Soccer Arizonasaurus – Yellow card to this guy nibbling the other player.
  8. Basketball Puertasaurus – Boi that ain’t fair.
  9. Bullfighter Albino Terror – A sweep of its paw can take a Wrestling Triceratops down.
  10. Golfer Allosaurus – Where the Stegosaurus brain went? (No Stegosaurus were harmed on the making of this sport.)

Historical Figures Egg

Historical Figures Egg collection: meet here a lot of the world’s history most know characters! Credits for Theferretman21 for some ideas. The 11th is rarest.

  1. Albert Troodon Einstein
  2. Abraham Therizinosaurus Lincoln
  3. Darius The Titanosaurus
  4. Stegosaurid Hannibal (Stegosaurus)
  5. Yutyrannus Khan
  6. Deus Vult Tarbosaurus
  7. Leonidas Ankylosaurus (If you don’t wanna see raged things don’t say “This is madness” near this guy.)
  8. Rome’s catapult Megalodon
  9. Attila the Terror
  10. Donald Deinocheirus Trump
  11. Trajan Charcharodontosaurus



  • Echolocation: Lefkitis Shastasaurus and all Leedsichthys skins will have the echolocation ability, which you can trigger by pressing T.It will reveal players and underwater snacks, aka fish. The sound will be really low and only really vigilant players will hear.
  • Sandstorm, meteor shower, and volcanic eruptions: Sandstorm covers nests, eggs and AI ’s and limits the player visibility. Recommended to leave the desert if you see a wave of sand forming. Happens in summer. Meteor showers are the most deadly of the three. Depending on the season, their frequency changes. Summer, they almost never happen and if happen only a few them fall, spring they rarely happen but if it happens, at least 10 falls. Fall they are not so common but not so rare, but if it happens at least 15-20 falls. Winter has a 75% chance of happening and 100 meteors fall. Volcanic eruptions are worse than sandstorm but not deadly as meteor showers. They make waves that destroy nests, covers eggs with volcanic smoke, kills AI’s and wipes out every kind of vegetation. They respawn again after two minutes when the disaster ends. It’s recommended to be a carnivore or omnivore. Is very deadly in winter.
  • Rainforests: In rainforests, ferns are everywhere and trees are gigantic. Droughts only reduce one meter of water, while floods, floods everywhere. To find it, use a cave or slide a 30-meter slope.
  • Powerful ears: small Carnivores and Balaur, if it presses K you will be able to know where the owner of the roar is.
    • Example: A Balaur is searching for food and hears an Albino Terror. Then it presses K and it will show a red clone. No more details about it and changes for each diet being red a Carnivore, green Herbivore, and blue Omnivore. You can see it through the terrain. You can only trigger that if it roars, and will only happen if you press K while it's roaring. Clones disappear after one minute.
  • Seaweed: Seaweed/algae will be the sea herbivores source of food. It will spawn in shallow waters and will be 15 meters tall. After 20 bites it will disappear. In VIP servers, there will be a lot of forests of seaweed to feed on. Underwater AI will also feed on those.
  • Vibrations: Tyrannosaurus Rex will sense herbivores whose their attacks include hitting the ground, like Corythosaurus and the sauropods, or running if it’s at ½ of its hunger.
  • AI Improvements: Raptors AI will start to spawn in groups and attack you if you’re a Herbivore or a Carnivore that just attacked one of them & ate a bit of its hunt.


Here some new maps or maps that need to be playable.

  • Volcanic Area: the middle lake is replaced by a furious volcano with some caves leading to it (lava doesn’t damages unless it’s a volcanic eruption) and have some canyons around it making a maze. Ocean circles the island with 3 layers (really swallow, a bit shallow, and deep ocean, where is always night).It lacks big forests.
  • Nightmare Island: the middle lake is surrounded by both mountains and underwater mountains, but still being possible to access it by swimming above the mountains, flying, climbing or passing by some canyons. There is a rainforest that is dark both day and night. The rainforest has loads of caves spread in it. There’s also a massive desert. If you cross the ocean (300 meters to swim!) you will arrive in a small island full of trees and ferns.
    • The ocean has four layers: Really swallow, photic zone, deep ocean, and really deep ocean.
  • Hopeful Archipelago: The map is divided into 10 islands. Two islands are full of caves, good for nests. One island is a tall mountain, where you can look at all archipelago. Work in progress.

The Doom Wall blocked this part of my ideas. Get a Roman helmet to unblock the wall made by Donald Deinocheirus Trump and pull out the lever to make the Doom Wall collapse and discover the rest of my ideas.

Toxic-209’s Ideas

Hai I'm Toxic and these are my ideas of how I think DS will be better. I'll deal with issues first like KOSing, which is pretty much the only issue here. I'll move on to skin ideas that I have such as the Bog Aegisuchus and the Volcanic Troodon. I also have maps that I would like to point out here. Finally, other miscellaneous topics that noone but the fans care about.

Solving KOSers: KOSing is a huge problem in the Dinosaur Simulator community. Just the other day I had a Maceball in the server who screamed at everyone to back off because of over KOSing. When a Megavore joined the server, he/she complained and left. The Megavore did turn out to be a KOSer.

The way we can solve KOSing is by this new system…

  • Imagine this. There are three dinosaurs in the map, only one of them's a KOSer. If the KOSer kills repeatedly or kills when at full or nearly full hunger, he/she is eligible to be reported and kicked. A new button is available onscreen which is titled “report.” So when that one KOSer kills one of the dinosaurs, the other dinosaur can report. The victim can report too. Depending on the server size changes the number of votes needed to kick a KOSer. To prevent kicking the other team from pack wars, there would be a logic system that detects if the dinosaurs of one pack attack the dinosaurs from another pack often and frequently and will say that technically, they are not KOSing, it's a pack war. If the whole server is filled with KOSers and they won't participate in getting enough votes to kick each other out, then the servers just screwed up and you're better off joining a different one. I know that these will probably be called KOSing servers as they are now. Since this system uses kick, the KOSers are not only being kicked off the server, it has the same effects as logging, such as spawning as a baby if you're below half health or not saving the % of your dinosaur.

Shkataplah’s Ideas

Hey there! This is the Suggestions and Ideas tab for Shkataplah, aka triangle. So let's get to it!

New Dinosaurs


Smilodon, better known as the saber-toothed tiger, will be a Murusraptor skin. It will have a special ability in which it receives and deals x5 more or less damage towards or from the Triceratops skin, Mammoth. This will be a part of the Remove the Mammoth Petition effect.

  • Design: The baby/child model will have small teeth coming out of its mouth and fuzzy fur. The juvenile/teen skin will have the teeth farther out, the fuzz gone, and claws coming out during the sprint. In the adult/elder model its teeth will be all the way out, a small sliver of the claws out, and a small mane around the neck. Orange fur, brown stripes, white underside, and black face markings.
  • Animations: Its attack animation as a baby will be small bite and lunge. Its AFK animation will be pawing at the ground. Its AOE/Roar animation as a baby will be it hissing, with its paw lashing out. Its attack animation as a juvie will be it lunging, with both bite scratch. Its AFK animation will be licking its paw and cleaning itself. Its AOE/Roar animation will be it standing tall and roaring. Its attack animation as an adult will be it lunging forward. Its AFK animation will be yawning. Its AOE/Roar animation will be it slamming both paws down and roaring. For all stages: Swimming will be a frantic doggy paddle, drinking will be bending down and lapping up the water, and eating will be biting and throwing it up in the air and then eating it.
  • Stats:
    • Starting: Attack is 30, speed is 16, sprint is 20, health is 350, its defense is 10.
    • Elder: Attack is 240, speed is 14, sprint is 18, health is 2500, its defense is 13, bleed is 3 (teeth are powerful).
  • Cost: 1005 DNA


The velociraptor, possibly the best-known raptor, would be its own dinosaur. It will have a special ability in which if it is within 50 meters of the Delta, Charlie, and Echo skins it will receive a buff of +5 everything. The same goes for the Skins.

  • Design: It will look like Blue from Jurassic World.
  • Animations:
    • IDLE ANIMATION: Its idle animation will be it sticking its head up and cocking it to the side, then putting it back down, growling at the ground.
    • ATTACK ANIMATION: It will lunge forward in a bite.
    • EATING ANIMATION: It will dip its head down, then bring it back up, shaking it from side to side as if it is ripping the flesh to pieces.
    • DRINKING ANIMATION: Basic head dip.
  • STATS: To be added.

LugiasEncrypt’ Ideas

Welcome! I'm gonna say my ideas and suggestions so let's start please don't hate me if it's dumb. ;-;

New Dinosaurs


Yea another aerial dino.

  • Health: 1500
  • Speed: 18
  • Attack: 230
  • Defense: 5


Its a Carnivore.

  • Health: 1400
  • Speed: 15
  • Defense: 10
  • Attack: 180


Cerberus T-Rex

The design is a Tyrannosaurus Rex having three heads just like Kaiju sauro and a flame red body.

Kaiju Ankylosaurus

The design is like the kaiju from the Godzilla franchise called Anguirus it should have spikes on its back.

Kaiju Trike

The design is like the kaiju from Godzilla called Baragon that's it!

Nightmare Studios YT’s Ideas

Leedsichthys should be bigger, slower, more health, and less damage.

New Skins

  • Kaiju Apatosaurus (King Kong Apatosaurus, 100+ damage buff, buy-able kaiju skin for 25k till next black Friday (2018))
  • M.E.G.O. (Megavore, 2,000+ health buff 100+ damage buff, limited)
  • AcroRex (Acrocanthosaurus, 1,000+ health buff, 100+ damage buff, limited)
  • Bloodbath (Spinosaurus, 1,000+ health buff, 50+ damage buff, limited)
  • Roadkill (Quetzalcoatlus, 2,050+ health buff 25- damage nerf, limited)
  • Smilodon (Albino Terror, buffed range to 100 meters)
  • Grimlock (Tyrannosaurus, by pressing Y you transform)
  • Scorn (Spinosaurus, by pressing Y you transform)
  • Slug (Triceratops, by pressing Y you transform)
  • Strafe (Pteranodon, by pressing Y you transform, health buff to 1500 damage buff to 190)

New Dinosaurs!

  • Postosuchus – A Triassic crocodile that had a head of a Rex.
  • Tapejara – A large Pterosaur.
  • Dakuraptor – A counter for Utahraptor.

New Maps

  • Isla Sorna – WELCOME, TO JUR-- no wait this is Roblox.
  • RETURN of the old map.
  • RETURN of the galactic map.

DaAlmightyCrispyBoi’s Ideas

Hiya here are some of my ideas!


  • Fossil Fighters T-Rex LIMITED. ORIGINAL COST: 600 DNA

it is a Cartoonish T-rex, however, it has a red Mohawk, and its entire body is black with a flame decal.

  • Fossil Fighters Pteradactyl LIMITED. ORIGINAL COST: 200 DNA

it is a Cartoonish Pterodactyl, it has a yellow body with a few parts of blue, it also has a large crest on its head

  • Fossil Fighters Triceratops LIMITED. ORIGINAL COST: 400 DNA

it is a Cartoonish Triceratops, it is blue with small parts of beige on its legs and a stripe on its forehead.

  • The Kraken (Tusoteuthis skin) LIMITED. ORIGINAL COST: 350

it is a Green Octopus with Red eyes and has eight tentacles, it loses its ability to change colors but gains the ability to grab items (Coelacanth to Juvenile Yandu)

    • Stat Boosts: [+ 150 HP - 8 SPD + 55 ATK + 5 DEF]
  • Aether Baluar COST: 150 DNA

A beautiful Creature that represents an angel, it has a small halo on its head and is 2x bigger than the default Balaur. it is also white with yellow pupils and yellow legs.

    • Stat Boosts [+ 30 HP - + 30 ATTK]
  • Beetle Styracosaurus COST: 500 DNA
    • It is a Styracosaurus with a large beetle horn on its head, it has black, armor-like skin, and has beady bug eyes
    • Stat Boosts [+ 35 ATTACK + 5 DEF].
  • Born Survivor T-rex TO GET: Get The DOMINATED! Badge.

Its a T-rex with multiple Battle-Scars, a lost eye, and an overwhelming ego.

  • STORY EXCLUSIVE!: Bloody-Eye TO GET: Type in The Promo Code, "Vengance"

It is an albino terror with a missing eye with old streams of Blood, also has battle scars

  • Explorer Hatz TO GET: Get the Not all Who Wander are Lost Badge.

a Hatz with a small Explorer hat and a jacket, he says if you meet a new Land... Improvise, Overcome, Adapt.

  • Romanianosaurus Rex
    • Sporting a Golden helmet with Blood soaked feathers on the top, a red cape, a Shield and Sword, and a very Territorial behavior. He had barely started an army of troops containing hundreds of Gallimimus, Mammoths, and Movie Brachiosaurus. and his General named Battlion Triceratops, who all lead the way to victory.
  • SCP-XXX AKA The Golden Sarchosuchus (idk what numbers to put in. so tell me golden plz)
    • Description: It is a statue Golden Anthropomorphic Crocodilian (most notably Sarchosuchus) that seems to be wearing a 6 Pointed Crown and wearing a Golden Bear Skin Robe. SCP-XXX was founded in an art Museum in [DATA REDACTED] Called [DATA REDACTED]. For some reason, during the night time the statue seemed to come to life and attack the poor observers, Despite this, it is active during the day as well. it also does not have any form of communicating other than playing "Charades."


Death Dodo

Despite its name, Death dodo is the size of T-rex. it also yields a large Sycthe, covered in what seems to be blood, is actually berry juice to make him more "scary". a part of its beak pokes out of the black hood it wears, it has no tail feathers and somehow using the power of edginess around him, he can fly which is also cool.

  • Speed: 12-18 When flying 15-21
  • Attack: 300 When using Aoe: 150
  • Defence: 10
  • Health: 3,500


Inspired by Gardy's Badges.

  • DOMINATED: Kill an enemy player taking little to no health. Reward: Born Survivor T-Rex
  • Take my Money!: Spend a total of 5,000 DNA
  • Fight to the Finish!: Get ambushed by another dino and manage to kill it. Reward: 700 DNA
  • Mother knows best!: Take care of three of your young and grow them to an elder. Reward: 850 DNA
  • Not All Who Wander are Lost: Travel a total of 200,000 Meters. Reward: Explorer Hatzegopteryx
  • Pot Roast!: Kill an elder with almost over 500 Food Points.
  • I can almost Taste it!: Use the sniffing feature to locate and kill your prey

Added Stuff

  • Dilphosaurus's AoE spits out a short ranged Ball that does 50 damage.
    • However, Pungent Dilphosaurus's AoE spits a Ball that Travels farther and also does 75 Damage.
  • Land Shark Concavenator can now swim.
  • Mammoth is given a remodel to remove its KOSing Problems.
  • Cockatrice Gigantoraptor ACTUALLY LOOKS MORE SERPENT LIKE.
  • Hothead gets a swimming animation cuz the old one makes it look dumb.
  • Albino Terror keeps its roar, But its Growl is a snake hissing and its call is a loud Shriek.
  • Using AoE will now use up energy.
  • (this was inspired by Echo's Meteor Shower) Comets now fall. when a Comet falls to the ground if you click it you get a certain amount of dna depending on how big it is. Small: 50 Dna Medium: 150 Dna Large: 500 Dna Humoungus: 1,000 Dna. Depending on how big the comet is the smaller the spawn rate. Comets also spawn less depending on how many people there are in a server.
  • If you lose all of your Energy/Stamina when flying you will slowly glide down. however, if you stay idle you will still regain Energy/Stamina.
  • Mini Devosaurs! Smaller versions of devosaurs can be bought and are all 5,000 DNA. (YOU CAN ONLY BUY ONE! IF YOU DO THE OTHERS WILL DISSAPEAR.) Being small they have only they only have half the stats of the regular Devosaurs. they can also be obtained by beating a Dev Fair and Square. They are untradeable btw.
    • Troublemaker Violex
    • Wendigo Prince
    • Destroyer of Toys AKA Baby Rekkasu
    • Lil Rampotheirum
    • KittyLizard
    • BabySuchus
  • Choosen spawn: You are allowed to spawn else where instead of the place you were. when the play button is clicked, a menu will appear allowing to spawn in mapped places. if you want you can press Saved Spawn to go to your saved spawn point. if you have a nest click Nest Spawn and you will transport there.

And that's all folks!

Tubbybloxian’s Suggestions

Archelon's new abilities: Archelon should have new abilities where it can crawl on land with 120 moistness and a speed boost on land. (Since there sea turtles.)

Someone below's Suggestions

In-Game Mechanics

  • Only some dinosaurs and crocs can grab when they attack without right-clicking.
  • Add in moving fish NPCs, not the still NPCs that can instantly be eaten. This will pose more of a challenge for most aquatics and semi-aquatic creatures.
  • Gender differences, for all creatures. All dinosaurs have knock-back.

New Skins

  • Warlord Eotriceratops
    • The skin will have katanas protruding out of it's back pointing to the front. Horns are replaced with metal horns. Has samurai armor on its body.
  • Abberant Giganotosaurus
    • Completely based off the Reaper from Ark: Survival Evolved.

EncryptedHurricane’s Suggestions

Hi! These are my suggestions on how to make the game better. This is currently a work in progress.



An aquatic reptile that's relatively strong. It is a herbivore, and it eats the plants in the ocean. It lived in the Triassic period.

  • Cost: 290 DNA
  • Health: 1560
  • Damage: 198
  • Speed: 15 / 19
  • Defense: 15
  • Energy: 150
  • Oxygen: 400


An aquatic reptile that lived in the Triassic period. It was a carnivore.

  • Cost: 400 DNA
  • Health: 1280
  • Damage: 242
  • Speed: 14 / 18
  • Defense: 10
  • Energy: 300
  • Oxygen: 800


A large herbivorous dinosaur that is similar to Triceratops, but is a bit weaker. Lived during the Cretaceous period.

  • Cost : 1300 DNA
  • Health: 2000
  • Damage: 180
  • Speed: 13 / 15
  • Defense: 40
  • Energy: 120
  • Oxygen: 10


A medium sized carnivorous dinosaur. Lived during the Jurassic period.

  • Cost: 760 DNA
  • Health: 1135
  • Damage: 170
  • Speed: 18 / 22
  • Defense: 20
  • Energy: 100
  • Oxygen: 10


A large carnivorous dinosaur. Lived during the Cretaceous period.

  • Cost: 955 DNA
  • Health: 1520
  • Damage: 245
  • Speed: 13 / 16
  • Defense: 25
  • Energy: 200
  • Oxygen: 10


A large herbivore similar to the Triceratops. Lived in the Cretaceous period.

  • Cost: 810 DNA
  • Health: 1600
  • Damage: 230
  • Speed: 14 / 17
  • Defense: 10
  • Energy: 135
  • Oxygen: 10


An armored herbivore similar to the Ankylosaurus. Lived in the Cretaceous period.

  • Cost: 1000 DNA
  • Health: 2870
  • Damage: 145
  • Speed: 12 / 14
  • Defense: 65
  • Energy: 520
  • Oxygen: 10


A theropod carnivore. Lived during the Triassic and Jurassic period.

  • Cost: 750 DNA
  • Health: 1250
  • Damage: 230
  • Speed: 19 / 22
  • Defense: 25
  • Energy: 205
  • Oxygen: 10


A small theropod dinosaur, it was a carnivore. Lived during the Triassic period.

  • Cost: 130 DNA
  • Health: 880
  • Damage: 125
  • Speed: 22 / 26
  • Defense: 10
  • Energy: 840
  • Oxygen: 10


A large herbivorous sauropod dinosaur. Lived during the Jurassic period.

  • Cost: 1915 DNA
  • Health: 4000
  • Damage: 320
  • Speed: 12 / 14
  • Defense: 25
  • Energy: 80
  • Oxygen: 10


A medium sized carnivorous theropod. Lived during the Cretaceous period.

  • Cost: 770 DNA
  • Health: 1110
  • Damage: 195
  • Speed: 17 / 20
  • Defense: 20
  • Energy: 160
  • Oxygen: 10


A large carnivorous dinosaur similar to Trex. Lived in the Cretaceous period.

  • Cost: 1650 DNA
  • Health: 1700
  • Damage: 225
  • Speed: 15 / 17
  • Defense: 30
  • Energy: 100
  • Oxygen: 10


The largest herbivorous sauropod ever. Lived in the Cretaceous period.

  • Cost: 2560 DNA
  • Health: 5000
  • Damage: 405
  • Speed: 8 / 10
  • Defense: 35
  • Energy: 110
  • Oxygen: 10


Maceball Ankylosaurus

Similar to the maceball stegosaurus.

  • + 40 damage buff
  • + 1 speed
  • Cost: 15,000 DNA
  • Limited (Available for 1 week)

Rainbow Avinychus

Same avinychus model, but rainbow.

  • + 200 health buff
  • + 50 damage buff
  • + 5 defense buff
  • Cost: 50,000 DNA
  • Limited (Availible for 2 weeks)

Inferno Styracosaurus

Similar to Icicle Styracosaurus, but the opposite.

  • No health buff
  • No damage buff
  • No defense buff
  • Cost: 1000 DNA
  • Always available

Naval Deinosuchus

It is navy blue in color, with a dorsal fin on it's back. Similar to Oceanic Sarcosuchus.

  • + 350 health buff
  • + 15 damage buff
  • + 5 defense buff
  • - 2 speed buff
  • Cost: 8250 DNA
  • Always available


Suggestion to add new plants and fish to the ocean. The new plants should be seaweed, kelp, and many species of corals. A new biome could also be coral reefs, this would be a good food source for both the carnivores and the herbivores. This would make the game better for water dinos.

Da Clorax’s Suggestions

New Dinosaurus

  • Steneosaurus
    • It would be roughly the size of the current Machimosaurus, but having a much more slender snout and looking more like a modern gharial. Think of it as just a mini Sarcosuchus or a crocodile counter to the small carnivores, such as Achillobator and Troodon. 0.5 growth rate as well. Why's it so slow, you might ask? Well, the Mastodonsaurus and Koolasuchus need to have a chance, no? Speaking of the salamanders. 120 health, 18 damage, 15 armor, and 15 speed. 120 oxygen as well.
  • Suchomimus
    • Basically replaces old Spinosaurus skins as far as stats go. 250 health, 28 damage, 13 armor, 17 speed, and 120 oxygen.

Stat Changes

  • Koolasuchus and Mastodonsaurus buff: they now have infinite oxygen and don't have to worry about thirst, just like Kaiju Titanosaurus. However, they now have 60 moistness, so they have to stay at least a little close to the water.
  • Ankylosaurus and Euoplocephalus buff: Ankylosaurus buffed to having 12 speed, and Euocephalus buffed to have 13 speed.
  • Iguanodon buff: Give it bleed for christ's sake.
  • Mammoth nerf: Mammoth nerfed in size to be about 3/4 of what it is now, and its defense changed to 5. Its health would, of course, get nerfed to about 270, but its damage would be the same. It keeps its speed, have nerfed range, but have extra energy, and take a bit longer to die of hunger. It would really only be played by people who want to have a different stat spread than that of the regular Triceratops. Also, it would never be sold again so those with it would still have a chance to show off.
  • Helicoprion buff: 32 damage, 15 speed, and a little extra bleed. The nightmare of all Baryonyx.
  • Megavore size nerf or stat buff: as described in the megavore buff rant thread. If it got stat buff, it would have 425 health and have 45 damage instead of its current damage. If it got size nerf it would be only about ⅘ the size it is currently.
  • Machimosaurus buff: 42 damage, 13 speed, 90 oxygen, 1.8 growth rate. I mean, it had a crushing bite that smashed through turtle's shells like nothing irl, it's stats should reflect that. Also, size buff so it's more similar to Aegisuchus in size. Head the same size as the Spinosaurus.
  • Aegisuchus nerf: 36 damage. Eh, it had pointy needle teeth not that strong.
  • Deinosuchus buff: 35 defense. I don't know it just seems slightly tougher than average.
  • Sarcosuchus nerf: 38 damage. Basically same reason as Aegisuchus; long pointy teeth not that strong. But still stronger than Aegisuchus' teeth.

Hydragon of Death’s suggestions

Revised my ideas because honestly yeah they were garbage. Also, more realistic bleed and grabbing, a Torvosaurus who can grab a skeleton makes no sense.


  • Titanosaurus: Elder hp: 2250 damage 180 the original damage, it never needed the stupid damage nerf, also size buff.
  • Allosaurus: More bleed.
  • Spinosaurus: Size buff (im looking at you devs).
  • Mapusaurus: Size buff.
  • Quetzalcoatlus: Hatzegopteryx costs the same but is better in every way so quetz needs buff, hp at elder should change from 1200 to 1500!


  • Eternal Titanic Titanosaurus: Search up my YouTube channel Hydragon of Death {Ultimate} to see my model.
  • Sticky Styracosaurus: A Styracosaurus that fell into a vat of glue basically.
  • Springtime Plateosaurus
  • Stupid Camarasaurus: I hate camarasaurus's I'm glad it got nerfed, but yeah I made a model for this too.

Fishyfishyfishy500’s Suggestions

Primal Garden

Map Description

This map is a challenge, even for those who are adaptable, every ten minutes, a new environmental challenge awaits for you, tangled jungles, Mountains and much more like this map, what will get you first? play to find out?


Three times the size of Gallus Island.


Center Tree

Extremely large, can be climbed up by certain dinos like Balaur and Troodon. Ferns and Xianglong spawn on it, giving even small carnivores a reason to come up here. On a tiny island in the center of a shallow middle lake that contains fish and mangroves and reeds(which have paths through them)

  • NPCs: Onchopristis, Amphibians, Crocs, Coelacanth, Balaur, Troodon, Irritator, and Thalassodromeus.
Deserted Shores (East side)

An open, large shoreline area littered with cliffs, caves and dead trees, a perfect home for fliers and small animals. Very sandy and filled with rocks, with very few bodies of water. With fish offshore, and very rarely, Ferns and Xianglong.

  • NPCs: Pteranodon, Istiodactylus, Thalassodromeus, Hatzegopteryx, Balaur, Coelacanth, Dilophosaurus, Avimimus, and Ornithomimus.
Amazonian marsh (North side)

This place appears as if it was ripped out of the Amazon basin, with logs, sandy shores, occasional trees and large reeds in shallows(no collision, they look like this). Giant water lilies, they are large enough to walk on by all payables and are as large as an adult Mastodonsaurus. Has fish lurking in the reeds, as well as edible algae in the water. Land areas are infested with ferns, making this a relatively easy place to live.

  • NPCs: Spinosaurus, Baryonyx, Irritator, Amphibians, Onchopristis, Deinocheirus, Therizinosaurus, Crocs, Gallimimus, Pachycephalosaurus, Avimimus, and Pteranodon.
Silent Pond

A small pond with reeds and a giant lilypad, a good ambush point for amphibians and drinking spot for smaller animals.

  • NPCs: None.
Alpine hills

A high, and dry area which is the coolest point on the map. Only one spot on the map with normal trees and bushes. Only one spot of the map with winter. Has a few scattered steaming hot springs that don't hurt players. Ferns are a little less common here, with Xianglong being pretty common.

  • NPCs: T-Rex, Ankylosaurus, Triceratops, Maiasaura, Saltasaurus, Utahraptor, Troodon, Thalassosromeus, Quetzalcoatlus, and Yutyrannus.
Giant jungle

A huge tangled jungle(it makes it difficult to maneuver as things as large as rexes) filled with ferns and branches that can be reached via flying or climbing. The forest floor is filled with leaves, insects, few ferns, stumps, bushes, rocks, branches and burrows that you can hide in, which connect to other burrows in the jungle. The canopy is filled with Xianglong, more ferns and a path up to the overstory.

  • NPCs: Balaur, Troodon, Dilophosaurus, Ceratosaurus, Therizinosaurus, Eotriceratops, Yandusaurus, Sauroposeidon, Iguanodon, Shantungosaurus, Ankylosaurus, Yandusaurus, and Orodromeus.
Open seas

A large, gradually sloping ocean with corals, seaweed and caves. Has a few spots that break the surface(like seamounts), letting amphibious dinos hide out and eat fish.

  • NPCs: All fish (minimal distance from shore is determined via size), Tusoteuthis (far from shore), Mosasaurus (relatively close to shore), Pliosaurus (around where the continental slope would be), Megalodon (patrols the map edge), Squalicorax (around where the Pliosaurus lives, and also closer to shore), Cretoxyrhina (near map edge), The clam(sea bottom).
Hermit Island

A large, extremely isolated, small island with a single palm tree, with virtually nothing else on it.

  • NPCs: None.

Special stuff

  • Giant water lilies.
  • Mangroves.
    • A tree with stilt-like roots(with space), with edible leaves on top, can be climbed.
  • Rainforest trees.
    • A tree with a thick trunk and large branches, where ferns and Xianglong spawn, with edible leaves, can be climbed.
  • Dead stump
    • it is a hollow, mossy stump with an open top and opening in the side, it is a good place to escape predators, and predators have trouble smelling you out in it
    • brown mushrooms occasionally spawn in it and give 30 food for herbivores
    • grubs can also spawn in it and can give 30 food for hungry carnivores
  • No winter.
  • 10-minute flood system.



  • Diet: Herbivore
  • GRM: 0.4
  • ATK rate: 1.5 attacks per second
  • Cost: 200 DNA
  • Stats (Elder)
    • Health: 750
    • Damage: 50
    • Speed: 23 / 27
    • Defense: 5
    • Energy: 95
    • Oxygen: 10
    • Bleed: No
    • Abilities: Escape artist, Night owl/Panic


  • GRM: 0.6
  • ATK rate: 1 attack per second
  • Cost: 300 DNA
  • Stats (Elder)
    • Health: 900
    • Damage: 150
    • Speed: 23 / 27
    • Defense: 10
    • Energy: 90
    • Oxygen: 10
    • Bleed: Yes, but each bite only causes bleed 10% of the time.
    • Abilities: Intimidate, Panic


  • GRM: 0.5
  • ATK rate: 1.25 attacks per second
  • Cost: 400 DNA
  • Stats (Elder)
    • Health: 900
    • Damage: 125
    • Speed: 25 / 28
    • Defense: 5
    • Energy: 90
    • Oxygen: 10
    • Bleed: Yes, but each bite only causes bleed 10% of the time.
    • Abilities: Armor crush, Panic


Escape Artist

Night Owl


  • When the player roars/growls while facing a slightly larger - smaller sized player (size is determined by HP, slightly larger means 20% more), that player gets 50% more speed, but also 30% reduction in attack until they leave an area around you (5 times your length).
  • Won't work if you are below 50% hp if they attack you first or you get scared first.
  • Packmates won't intimidate you.
  • Used by the Pegomastax, Ceratopsians, Ceratopsians, Therizinosaurus, most carnivores, and etc.
  • Special notes: also auto gained if there are 5 or more packmates close to each other, making mega pack hunting less effective, but mega herds much more effective at keeping away predators.
  • Negated by Fearless, Ravager, and Last resort.


  • Is activated by Intimidate, Roars of larger/similar sized Carnivorous/Omnivorous dinosaurs and getting hit by a predator, then it boosts your speed by 20% for a short period.
  • Lasts for 5 seconds after that thing.
  • Packmates won't trigger it.
  • All species will not panic at each other's sounds.


  • When the player clicks the R and T keys together, they enter Ravager mode.
  • When in Ravager mode, the player gains a 20% movement bonus, 10% attack bonus and 50% attack speed bonus for ten seconds, for the cost of a 50% higher stamina drain for 25 seconds after it is activated, as well as a 20% slower turn rate for the ten seconds it is active.
  • It has a recharge time of 100 seconds.
  • Negates Intimidate.
  • Used by: Spinosaurids, Therizinosaurus, Deinocheirus, Carnotaurus, Onchopristis, and Sharks.

Last Resort

  • When a player is at 10% health or lower, they get a 50% attack buff and 25% range buff for 10 seconds, but a 30% lower attack speed.
  • You need to heal up past 10% to activate it again.
  • Negates Intimidate.
  • Used by: Ankylosaurus, Bawitius, Leedsichthys, Murusraptor, and Pachycephalosaurus.

Armor crusher

  • attacks from the character have a chance to ignore armor
  • Chance varies on dino
  • Used by: T-Rex(5%), Oviraptor(75%), Tusoteuthis(100%), Gigantoraptor(50%)


Brick Squalicorax

  • The Brick Squalicorax is similar to its older model, though it is literally a Rectangle with Small fins, cute black eyes, and a 2-D mouth. April fools skin.
    • Cost: 500 DNA

Coyote Coelophysis

  • This skin makes coelophysis actually have a good model(is still coelophysis), and it also gains +300 hp and +25 stamina, but -2 speed, along with -10 attack, its roar also becomes coyote howls.
    • Cost: 1020 DNA

Roadrunner Avimimus

  • This skin speaks for itself, also it can fly: “Enemies with the coyote coelophysis(which only has the colors of said animal) also it wanted you to know this: meep meep – Ravi.”
    • Health: 500
    • Attack: 120
    • Attack rate: 2 per second
    • Defense: 5
    • Oxygen: 10
    • Speed: 26 / 32 (gliding/flying speed is 18 / 24)
    • Energy: 100(when flying it consumes 5 energy per second)
    • Jump height: 2 times default
    • Cost: 1020 DNA
    • Counter with: Utahraptor
    • Fight strategy: hit and run

Stupidly Fast Carnotaurus

  • Ok, take a Carnotaurus, combine it with tiger beetle DNA, giving it 20 more speed when sprinting, but with 300 less hp, deals 50 less damage and has 0 defense, with a terrible 70 stamina.
    • Cost: 2040 DNA

Massacre Helicoprion

  • Take a Helicoprion, and give it a spinning saw for a mouth, a psycho mask, and a grey color with red markings
    • Cost: 1020 DNA

Assassin Dilophosaurus

  • It has a big silver thumb claw, Black skin with a DARK blue underbelly, Glowing blue eyes and crest stripes (which can be turned off and become dark red by roaring), and a small knife on its tail, which is swung around in its AOE animation, and it also has small areas of its body (neck, tail, back) covered with Dark Blue cloth that trails around in its running animation, also it leaves no footprints when moving, blood trails when bleeding and it also has 300 more attack, but -2 speed and -100 hp, it can also climb trees, also if it bites the target first, then it inflicts three bleed, because why not.
    • Cost: 5000/10000 DNA

Kakapo Balaur

  • It is green with a smaller tail, it has 300 hunger instead of 90, +2 ground speed, -20 airspeed and crouches in its idle animation, it also sees better at night.

Puffin Balaur

  • It is black on top, has a multicolored bill, orange webbed feet, and a white underside, it cannot fly, but glides(for balance), is a carnivore, and can swim fast.

Meepsaurus’s Ideas

  1. Ghost Coelacanth
    • Ghost Coelacanth would be a see-through Coelacanth with black eyes. It would have +2 speed and it would look like it's just floating in the water as it was swimming. Goes limited on Halloween. would also have +4 defense.
  2. Pumpkin Ankylosaurus
    • It would look like a pumpkin. A green tail, and an orange body and head. It would look like just a rolling pumpkin.
  3. Werewolf Therizinosaurus
    • Werewolf would be able to run on all fours and would have 10 more defense and attack. It would be an omnivore. Since Therizinosaurus has long claws, this would be perfect.
  4. Giraffe Barosaurus
    • Why not have a 40 foot ranged giraffe? Giraffe Barosaurus would still have a bad range and it would look like a giraffe. It would have -10 in an attack. It would be very cheap since it could get ranged.
  5. Sponge Archelon
    • It would just be a fun skin. It would be much smaller and would get a tiny bit bigger at adult. It would have no moistness, but it would be very weak.
  6. Helicopter Quetzalcoatlus
    • Since the Quetzalcoatlus is large and can fly I say we need a Helicopter Quetzalcoatlus. If picked up, dinosaurs would sit on some sort of a seat in the Quetzalcoatlus's body. Would have +4 defense and a whirling attack. It would hover into the air, and jab at the enemy with the blades on it. A weird dinosaur.
  7. Bread Edmontonia
    • Since I think the Edmontonia looks like moldy bread, why not have a skin for it? It would just look like a loaf of bread. As an attack, it would just launch itself at the enemy and do 5 more dmg then a normal Edmontonia. For eating, it would just fall over and get back up. A... beautiful dinosaur.

The Evolution Map’s Ideas

The Disasters

  • Tsunamies - a tsunami will push away all Water Dinosaurs, killing them by this process
  • Earthquakes - an earthquake will create cracks all over the map, the cracks have 50% chance of creating an abyss, all dinosaurs will fall down to the lava.
  • Volcanoes - multiple volcanoes will erupt across the map, creating lava flows that have a fast speed, will destroy all the dinosaurs.
  • 100 Minutes Winter - a Winter that continues for 100 minutes will destroy all Plants, making Herbivores dying first, then Carnivores and finally Omnivores.
  • Meteor Shower - all meteors half the size of the main one will destroy the server, causing a 1-5 hits.
  • Meteor Crash – A Mythical Event! Every 24 hours of gameplay, a Meteor will crash into the center of the map. When it crashes, all Dinosaurs within the blast will be instantly killed.


  • The Infinosaurus is the strongest Dinosaur idea, costing 1M DNA, is a fusion of all the strongest Dinosaurs in each diet and class, it is also a fusion of the other 3 fusions and the 3 starters that exists in-game. It fuses: Shastasaurus, Carcharocles Megalodon, Barosaurus, Deinocheirus, Albino Terror, Avinychus,Megavore, Tyrannosaurus Rex, Triceratops and Ornithomimus.
    • Cost: 1,000,000 DNA
    • Elder Attack: 1,020
    • Elder Health: 10,020
    • Defense: 250
    • Elder Speed: 100
    • GRM: 4 (will become oldest at day 120)
    • Oxygen: 1,000
    • Skins: Golden - 250,000 DNA, Diamond - 250,000 DNA, Rainbow - 250,000 DNA, Nuclear - 250,000 DNA and, Universal - 250,000 DNA
    • Max Hunger: 1,000
    • Bleed Damage: 250
    • DNA per day: 100
    • DNA until elder: 120,000
    • Time to Elder: 6 Hours
    • Diet: Omnivore
  • This Dinosaur is the hardest to do, you need to use the barosaurus to gain 1,001,880 DNA in 13,358 days, and the Infinosaurus is immuned to the Meteor Event.

More Skins

Wave One

  • Amargasaurus - Universal - 1,000 DNA
  • Arizonasaurus - Universal - 10,000 DNA
  • Avinychus - Universal - 100,000 DNA
  • Chilantaisaurus - Universal - 1,250 DNA
  • Dacentrurus - Alpha - 5,000 DNA

Wave Two

  • Ectenosaurus - Godkiller - 1,000 DNA
  • Edmontonia - Godkiller - 2,500 DNA
  • Eotriceratops - Godkiller - 6,000 DNA
  • Futalognkosaurus - Godkiller - 10,000 DNA
  • Guanlong - Beta - 25,000 DNA

Wave Three

  • Kentrosaurus - Multiversal - 10,000 DNA
  • Liopleurodon - Mutliversal - 20,000 DNA
  • Machimosaurus - Multiversal - 50,000 DNA
  • Mastodonsaurus - Multiversal - 75,000 DNA
  • Megalodon - Gamma - 10,000 DNA

Wave Four

  • Murusraptor - Superhero - 1,000 DNA
  • Pachycephalosaurus - Supervillan - 2,500 DNA
  • Palteosaurus - Thanos - 10,000 DNA
  • Rhomaleosaurus - Venom - 25,000 DNA
  • Saurolophus - Delta - 50,000 DNA

Wave Five

  • Tarbosaurus - Alpha - 100,000 DNA
  • Tusoteuthis - Beta - 100,000 DNA
  • Yutyrannus - Gamma - 100,000 DNA
  • Janenschia (Fan-made) - Delta - 150,000 DNA
  • Nodosaurus (Fan-Made) - Alpha/Beta/Gamma - 100,000/150,000/200,000 DNA
  • Velociraptor (Fan-Made) - Delta - 200,000 DNA
  • Wannanosaurus (Fan-Made) - Omega - 200,000 DNA
  • Xiaosaurus (Fan-Made) - Omega - 225,000 DNA
  • Zuniceratops (Fan-Made) - Omega - 245,000 DNA


I suggest that there should be Flying NPC and Aquatic NPC.

Aerial NPC

Aquatic NPC

Hybrid NPC

Saltinhaler’s Ideas

More stat afflictions. :D

  • Bone breaking – If a dinosaur is hit by another dino which has a club or something similar, the attacked would suffer from a broken bone, which slows their speed by 25%, giving Ankylosaurus and Euoplocephalus a bit of a buff.
  • Blindness – Let's say there's a 10% chance of blindness if a dinosaur is hit on its head hitbox, its sight is reduced by 50% (completely blind is a bit too OP).
  • Gripping bigger dinosaurs – Alright, so the basis of this idea would be that raptors and similar dinosaurs could cling onto bigger dinosaurs by pressing B and continue attacking as they did in real life.

Aleksxxxxxxxx's Ideas

  • Ocean Map – The whole map is an ocean without any overworld land areas. The map is only intended for Aquatic creatures and creatures who can swim. Underwater It would look like the Default Map's underground ocean, but with underwater caves, mountains, etc... It would also have some decorations like the sunken ship on Gallus Island.
  • Fossil skins being unable to bleed – The Fossil Skins should have the unique ability to be unable to bleed due to being skeletons without any flesh on them.
  • supernob123's new Albino Terror and Pitch Black Terror remodels having buffed range – Super's new models are really cool in my opinion, so why not making them a bit stronger? Nowadays Terror is easy to counter because of its bad range and everybody has one of the main counters, the Tyrannosaurus Rex. It would be good to see the new models to be able to range the common Terror counters.

Mathew Ni’s Ideas

  1. Dinosaur color choosing and accessories: We all know we could get tired of all the same colors sometimes and sometimes choosing skins won't help. Imagine you can costomize your creatures with your own coulor choosing and adding some cool equipment like glasses and hats. But they won't be free let's just put them at cheap prices and once you buy more it a little more expensive. These won't be bought by DNA, instead, they should be bought by coins (I know they aren't added). You can get coins by opening in the daily rewards or you could win by every kill you made. If you kill npcs, you can get some coins and if you kill real players, you should get more because we all know that npcs are easier to kill than real players (that is imo how you should get coins if they are added).
  2. Have everything you see appear at once when you join a game: When I saw my friends play this game, they must have thought it was fun and I saw a lot of players on it every day, seeing a lot of favorites and thumbs up. But when I came in, the only things I saw was a dinosaur name and some numbers, I was so confused and I tried to ask some people in the server to help but some people just ignored me or just explained it too hard so I was so confused. I hope ChickenEngineer does something about this because it will be so much better for new people when they never played it before and don't know how to start.
  3. Have dinos to have a secondary attack: Well let's say that there could be some dinos with a secondary move and to do it, you need to right click on the creature and they may be different compared to the left click attack. Like do less damage but more bleed or less bleed but more damage. So here are some examples of some creatures that could have a secondary attack.
    • Spinosaurus:
      1. Primary: Bite
      2. Secondary: Claw
    • Gallimimus:
      1. Primary: Kick
      2. Secondary: Bite
    • Pteranodon and other pterosaurs:
      1. Primary: Peck
      2. Secondary: Scratch with toe claws and hand claws (require to be in mid-air).

Anonymous Killer 1.5's Ideas

I would like to see new creatures

New Creatures


  • "Parvicursor is the smallest dinosaur ever!"
  • Health: HealthHealth Icon 10/22/42/60
  • Diet: OmnivoreOmnivore IconOmnivore
  • Damage: DamageDamage Icon 1/2/4/6
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 | 40 / 33 | 32 / 26
  • Defense: DefenseDefense Icon 0
  • Cost: DNA IconDNA Icon 10
  • Class: Terrestrial
  • Oxygen: 5
  • Moistness: none
  • GRM: 0.1


  • "This is a real Dinosaur isn't it?"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 30/68/128/180
  • Bleed: 1
  • Speed: SpeedSpeed Icon 31 / 26 | 24 / 20 |19 / 16
  • Defense: DefenseDefense Icon 10
  • Cost: DNA IconDNA Icon 250
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: None
  • GRM: 1


  • "Lived during the Jurassic Period"
  • Health: HealthHealth Icon 50/114/214/300
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 10/22/42/60
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 | 40 / 33 | 32 / 26
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 50
  • Class: Terrestrial
  • Oxygen: 5
  • Moistness: none
  • GRM: 0.2


  • "Lived during the Cretaceous Period"
  • Health: HealthHealth Icon 260/594/1114/1560
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon 20/45/85/120
  • Bleed: 0
  • Speed: SpeedSpeed Icon 30 / 25 | 24 / 20 | 19 / 16
  • Defense: DefenseDefense Icon 10
  • Cost: DNA IconDNA Icon 500
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.7


  • "A better Triceratops "
  • Health: HealthHealth Icon 350/799/1499/2100
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon 40/91/171/240
  • Bleed: 3
  • Speed: SpeedSpeed Icon 25 / 20 | 28 / 16 | 22 / 13
  • Defense: DefenseDefense Icon 35
  • Cost: DNA IconDNA Icon 1500
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 1 


  • "an octopus with a shell"
  • Health: HealthHealth Icon 37/85/159/222
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 9/21/38/54
  • Bleed: 1
  • Speed: SpeedSpeed Icon 36 / 30 | 28 / 24 | 22 / 19
  • Defense: DefenseDefense Icon 85
  • Cost: DNA IconDNA Icon 100
  • Class: Aquatic
  • Oxygen: Infinite
  • Moistness: 5
  • GRM: 0.1


  • "let's add another Bivalve"
  • Health: HealthHealth Icon 150/342/642/900
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 16/37/69/90
  • Bleed: 1
  • Speed: SpeedSpeed Icon 1 / 0
  • Defense: DefenseDefense Icon 90
  • Cost: DNA IconDNA Icon 550
  • Class: Aquatic
  • Oxygen: Infinite
  • Moistness: 200
  • GRM: 0.5


  • "a Squid with a shell"
  • Health: HealthHealth Icon 190/433/813/1140
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 40/91/171/240
  • Bleed: 1
  • Speed: SpeedSpeed Icon 39 / 31 | 31 / 25 | 25 / 20
  • Defense: DefenseDefense Icon 65
  • Cost: DNA IconDNA Icon 300
  • Class: Aquatic
  • Oxygen: Infinite
  • Moistness: 30
  • GRM: 0.3


  • "This shark can attach to other marine life"
  • Health: HealthHealth Icon 100/228/428/600
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 25/57/107/150
  • Bleed: 1
  • Speed: SpeedSpeed Icon 40 / 33 | 32 / 26 | 25 / 20
  • Defense: DefenseDefense Icon 25
  • Cost: DNA IconDNA Icon 1000
  • Class: Aquatic
  • Oxygen: Infinite
  • Moistness: 10
  • GRM: 0.3


  • "Largest Plesiosauroid"
  • Health: HealthHealth Icon 400/913/1713/2400
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 40/91/171/240
  • Bleed: 2
  • Speed: SpeedSpeed Icon 25 / 20 | 20 / 16 | 16 / 13
  • Defense: DefenseDefense Icon 20
  • Cost: DNA IconDNA Icon 1400
  • Class: Aquatic
  • Oxygen: 500
  • Moistness: 10
  • GRM: 1.9


  • "Let's add more flying reptiles rather than Pterodactyloidea"
  • Health: HealthHealth Icon 111/254/476/666
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 35/79/149/210
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 / 30 / 25 | 40 / 34 / 24 / 20 | 32 / 27 / 19 / 16
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 190
  • Class: Semi-Aquatic
  • Oxygen: 60
  • Moistness: none
  • GRM: 0.3


  • "An improved Pteranodon that is called Pterodactyl in popular culture"
  • Health: HealthHealth Icon 201/459/861/1206
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 35/79/149/210
  • Bleed: 1
  • Speed: SpeedSpeed Icon 49 / 41 / 29 / 24 | 39 / 33 / 23 / 19 | 31 / 26 / 18 / 15
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 190
  • Class: Aeriel
  • Oxygen: 10
  • Moistness: none
  • GRM: 1


  • "Lived during the Triassic Period"
  • Health: HealthHealth Icon 20/45/85/120
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 5/11/21/30
  • Bleed: 1
  • Speed: SpeedSpeed Icon 48 / 40 / 28 / 23 | 38 / 32 / 22 / 18 | 30 / 25 / 17 / 14
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 190
  • Class: Aeriel
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.1


  • "Not a Language, it's an actual Dinosaur"
  • Health: HealthHealth Icon 99/226/424/594
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 5/11/21/30
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 / 30 / 25 | 40 / 34 / 24 / 20 | 32 / 27 / 19 / 16
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 190
  • Class: Semi Aeriel
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.1


  • "Lived during Triassic Period"
  • Health: HealthHealth Icon 30/68/128/180
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 10/22/42/60
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 / 30 / 25 | 40 / 34 / 24 / 20 | 32 / 27 / 19 / 16
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 190
  • Class: Semi Aeriel
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.1


  • "Largest Duck Billed Dinosaur"
  • Health: HealthHealth Icon 333/761/1426/1998
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon 33/75/141/198
  • Bleed: 0
  • Speed: SpeedSpeed Icon 24 / 19 | 27 / 15 | 21 / 12
  • Defense: DefenseDefense Icon 20
  • Cost: DNA IconDNA Icon 1500
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 1.5


  • "Lived During the Cretaceous Period"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 33/75/141/198
  • Bleed: 1
  • Speed: SpeedSpeed Icon 24 / 19 | 27 / 15 | 21 / 12
  • Defense: DefenseDefense Icon 10
  • Cost: DNA IconDNA Icon 1200
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 1.1


  • "Lived During the Cretaceous Period"
  • Health: HealthHealth Icon 1500/3426/6426/9000
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon65/148/278/390
  • Bleed: 0
  • Speed: SpeedSpeed Icon 24 / 19 | 27 / 15 | 21 / 12
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 1200
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 2.9


  • "Lived During the Cretaceous Period"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon50/114/214/300
  • Bleed: 1
  • Speed: SpeedSpeed Icon 25 / 20 | 28 / 16 | 22 / 13
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 1000
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.9


  • "This Dinosaur isn't inappropriate"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon50/114/214/300
  • Bleed: 0
  • Speed: SpeedSpeed Icon 24 / 19 | 27 / 15 | 21 / 12
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 1020
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 1


  • "Lived During the Cretaceous Period"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon50/114/214/300
  • Bleed: 1
  • Speed: SpeedSpeed Icon 25 / 20 | 28 / 16 | 22 / 13
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 1000
  • Class: Terrestrial-Aquatic
  • Oxygen: 120
  • Moistness: none
  • GRM: 1


  • "Lived During the Jurassic Period"
  • Health: HealthHealth Icon 1500/3426/6426/9000
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon65/148/278/390
  • Bleed: 1
  • Speed: SpeedSpeed Icon 15 / 15 | 12 / 10 | 7 / 7
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 2000
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 2.5


  • "Lived during the Triassic Peroid"
  • Health: HealthHealth Icon100/228/428/600
  • Diet: OmnivoreOmnivore IconOmnivore
  • Damage: DamageDamage Icon9/21/39/54
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 | 40 / 34 | 32 / 27
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 25
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 0.4


  • "Amphicoelias is the Longest Dinosaur ever!"
  • Health: HealthHealth Icon1000/2284/4284/6000
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon65/148/278/390
  • Bleed: 0
  • Speed: SpeedSpeed Icon 15 / 15 | 12 / 10 | 7 / 7
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 2020
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 2.4


  • "lived during the Triassic Peroid"
  • Health: HealthHealth Icon1000/2284/4284/6000
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon30/68/128/180
  • Bleed: 0
  • Speed: SpeedSpeed Icon 15 / 15 | 12 / 10 | 7 / 7
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 600
  • Class: Aquatic
  • Oxygen: 200
  • Moistness: 10
  • GRM: 2.8


  • "Lived During the Triassic Period"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon30/68/128/180
  • Bleed: 1
  • Speed: SpeedSpeed Icon 25 / 20 | 28 / 16 | 22 / 13
  • Defense: DefenseDefense Icon 20
  • Cost: DNA IconDNA Icon 600
  • Class: Terrestrial-Aquatic
  • Oxygen: 120
  • Moistness: none
  • GRM: 1


  • "The Only extinct creature that was discovered in Israel".
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon30/68/128/180
  • Bleed: 1
  • Speed: SpeedSpeed Icon 25 / 20 | 28 / 16 | 22 / 13
  • Defense: DefenseDefense Icon 20
  • Cost: DNA IconDNA Icon 900
  • Class: Terrestrial-Aquatic
  • Oxygen: 120
  • Moistness: none
  • GRM: 1


  • "Nightmare Fuel Shark!"
  • Health: HealthHealth Icon 225/513/963/1350
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon25/57/107/150
  • Bleed: 2
  • Speed: SpeedSpeed Icon 26 / 32 | 21 / 26 | 17 / 21
  • Defense: DefenseDefense Icon 20
  • Cost: DNA IconDNA Icon 1250
  • Class: Aquatic
  • Oxygen: Infinite
  • Moistness: 10
  • GRM: 0.9


  • "Lived during Cretaceous Period"
  • Health: HealthHealth Icon 250/571/1071/1500
  • Diet: CarnivoreCarnivore IconCarnivore
  • Damage: DamageDamage Icon 25/57/107/150
  • Bleed: 1
  • Speed: SpeedSpeed Icon 50 / 42 / 30 / 25 | 40 / 34 / 24 / 20 | 32 / 27 / 19 / 16
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 500
  • Class: Aeriel
  • Oxygen: 10
  • Moistness: none
  • GRM: 1


  • "Lived during Cretaceous Period"
  • Health: HealthHealth Icon1000/2284/4284/6000
  • Diet: HerbivoreHerbivore IconHerbivore
  • Damage: DamageDamage Icon65/148/278/390
  • Bleed: 0
  • Speed: SpeedSpeed Icon 15 / 15 | 12 / 10 | 7 / 7
  • Defense: DefenseDefense Icon 5
  • Cost: DNA IconDNA Icon 5000
  • Class: Terrestrial
  • Oxygen: 10
  • Moistness: none
  • GRM: 3.5

New Type of Class


Mammals are creatures that currently exists from 225 Mya to now. They are different than Dinosaurs since they look different and they can have more things that dinosaurs didn't have.

  • They cannot take Season damage
  • They don't need to make eggs for babies
  • They grow faster than Dinosaurs
  • They are sometimes faster than other Dinosaurs
  • They don't have any Moistness and can find a way to survive the meteor event
  • They give less DNA than Dinosaurs
  • They need to stay 1 minute for giving birth to babies
  • They have less Oxygen than any other creatures, and only some of them can breathe in water
  • They are weaker than dinosaurs by health and damage
  • They can have fewer babies than dinosaurs

DNA daily buff

Every day you visit Dinosaur Simulator, you will gain more DNA:

DNA daily

  • Streak 1 - 100
  • Every day you visit, +50 DNA daily
  • Streak 100 - 100 DNA daily
  • Streak 250 - 250 DNA daily
  • Streak 500 - 500 DNA daily
  • Streak 750 - 750 DNA daily
  • Streak 1000+ - 1000 DNA daily

New Egg

Infinity Egg

  • Cost: DNA IconDNA Icon 10000
  • "The Infinity Egg is the most expansive egg! It costs 10K DNA and contains Skins from Infinity RPG"
  • Skins: TBA

New Mechanic for meat

  • Meat will not be gone, but instead it will become rotten after 20 minutes. When meat becomes rotten, if you eat it, your dinosaur would lose 10 health points for 1 minute
  • After 1 hour of the meat being rotten, it will turn into bones, only Scavengers can eat bones.

John amadeus’s Suggestions

New Abilities

  • Ambush Attack: O
    • The Player needs to use this while fighting large dinosaurs like Barosaurus, it deals x2 less damage, making it somewhat useful while fighting powerful herbivores like Shantungosaurus, it will wound the enemy/prey and bleed the enemy/prey. However, if you are a carnivore you use doesn't even use Bleed Damage.
    • Note: Only used by carnivorous/omnivorous creatures in the game.
  • Tentacle Grab: 1 and Q



One of the largest mosasaurs. However, in the game, it is stronger than the Mosasaurus, having +30 damage.

  • Health: 1200
  • Damage: 300
  • Speed: 19 / 21
  • Cost: DNA IconDNA Icon 375
  • DNA Per Day: DNA IconDNA Icon 25
  • GRM: 1
  • Description: Lived during the Late Cretaceous Period, one of the largest mosasaurs ever lived.


Lived During the Rhaetian Period in the late Triassic. However, in the game, it is cheap and weak. And, it is a bad choice for Players and even Starters, Thalassomedon, Rhomaleosaurus, and all Pliosaurus can easily take an individual. But it has more damage than Ectenosaurus though.

  • Health: 570
  • Damage: 120
  • Cost: DNA IconDNA Icon 30
  • DNA Per Day: DNA IconDNA Icon 8
  • GRM: 0.3


This titanosaurian sauropod is one of the largest dinosaurs ever, it has the largest complete fossil of a dinosaur ever found. However, in the game, it is larger and more powerful than a Barosaurus, having 420 damage. Because of its superiority, its attack and walking animation can activate the smoke like particles while running, it can also make a crater after attacking. It is as slow as an elder Barosaurus, its shift is slow, making it useless. Its only counter(s) is the Mapusaurus and Giganotosaurus, making packs of 6 or more and ambushing it can easily overwhelm it. But, it should be used correctly because it is so powerful, Its AoE attack is extremely powerful, dealing x2 damage and can also break trees. It is the most powerful and largest creature in the game if it is released. However, in the game, it can be very easy to spot it on the map. Like the Barosaurus, it can be seen from the map even though you are far from the Barosaurus player. Also, its roar and growl are so loud that it can be heard from the entire map. its roar/growl can attract KOSing dino packs like Mapusaurus and Giganotosaurus. Pliosaurus is not a counter of this creature, but making a pack of five or more of this creature can take down an individual Argentinosaurus. It is terrestrial but it can walk on shallow water, like Barosaurus, it can walk on shallow water like the pond where all Cretoxyrhina players spawn on the main map. The only smaller sauropods that can take this creature down are Sauroposeidon, and Camarasaurus. Camarasaurus is the best choice of players that want to take this creature down, due to the speed of the attack and range.

  • Health: 4710
  • Damage: 420
  • Speed: 9 / 10
  • Cost: DNA IconDNA Icon 2500
  • GRM: 4.5
  • DNA Per Day: 113

Here are some tips on how to survive on this creature. Even though this creature is very OP, there are still some dangers and difficulties to this creature:

  1. Do not fight a large pack of Ankle nibblers/biters: Achillobator, Guanlong, Arizonasaurus, and Utahraptor. If you are an individual or even a pack of these. As a large pack of Ankle nibblers/biters can easily drain your health. A pack of nine ankle biters can wipe out a pack of four or five pack of Argentinosaurus.
  2. The three Hybrids (Avinychus, Megavore and Albino Terror) can take this creature down easily. Because of their strength, they can take an individual though. There are some techniques to take an individual or a pack of Argentinosaurus, here are my examples:
    • Avinychus can easily take a single Argentinosaurus because of its immense strength, gliding, and Damage.
    • Albino Terror can also take this creature down because of its high Damage but it should be used by packs though.
    • Megavore can take this creature down but it should be used by packs of 3 because of the 264 Damage.


Volcanic Megavore

A skin for the Megavore, that only appears on Black Friday, It is different towards the other skins, Having 25 Oxygen rate, because of it being volcanic themed. It is like the normal Megavore but more eerie design, It has five arm- like feet, it floats, Like the Star Destroyer Megavore.

  • Sounds:
    • Roar: An eerie echoing roar, Mostly used for scaring smaller carnivores away from their prey.
    • Growl: A short screech.
    • Call: An extending sound.

Galactic Tylosaurus

Released as a buyable, meaning that its not a part of the Galactic Egg collection.

  • Price: 1080
  • Availability: Yes
  • Tradeable: Yes

Glass Tylosaurus

Like other glass skins, It can be found on the Glass Beam.

EdontoniaIsARock's Ideas


All creatures have elder stats

Smok (archosaur) Carnovore

Smok is an archosaur that lived during the late Triassic. Smok was the Apex of it's time being. It was very big for a carnovore during it's time. It was about 6 meters long and 2 or 3 meters high.

Role: To be a fast and quick killer made to kill crocs, but fragle and will die quickly to Avinichus and Gigas.

  • Hp 1300
  • Damage 250 Bleed 2
  • Def 10
  • Speed 17
  • Oxygen 30
  • Speed is halved when is water

Smilosuchus (phytosaur) Carnovore

Smilosuchs was one of the largest phytosaurs about 6 or 12 meters long. Smilosuchus lived during the mid Triassic. They most likely acted like modern crocs, ambushing any animal close to the water.

Role: An ambusher with alot of attack, but terribly hp. Best to avoid crocs and other semi aquatics.

  • Hp 990
  • Damage 275 Bleed 2
  • Def 20
  • Speed 15
  • Oxygen 180
  • Semi Aquatic

Xenoposeidon Herbivore

Xenoposeidon lived during the early cretaceous. I choose this dino over others cause it started with the letter x.

Role: A tank. Thats it.

  • Hp 6820
  • Damage 230
  • Def 20
  • Speed 10
  • Oxygen 10

Atopodentatus Herbivore

Atopodentatus is an odd herbivore that ate algae in the sea. It lived along the shores of China during the late Triassic.

Role: A hit and runner that is aquatic and can swim. With a huge food source of sea grass.

  • Hp 600 or 1100
  • Damage 110 or 80
  • Def 5
  • Speed 19 or 20
  • Oxygen 180
  • Semi Aquatic

Psephoderma (placodont) Carnivore

Psephoderma is a placodont living during the late Triassic. It ate shellfish with round teeth made to crack open shells of clams. It had a two shell around it's body. One large shell covering the upper torso and the other covering the legs and the lower torso.

Role: A weak bottem dwelling armored twig that can be used to dna farm

  • Hp 500
  • Damage 80
  • Def 100 or 90
  • Speed 18
  • Oxygen 300
  • Speed halved on land
  • Shell Destroyer
  • GRM: 4.0 Thats alot of dna

Globidens (Mosasaur)

Globidens is a mosasaur that lived during the late Triassic. It lived in America and Africa. Since the areas it lived in had stiff competition over food, Globidens had two types of teeth. The upper jaw had sharp teeth most likely used to catch and kill fish. While the lower jaw had round teeth shaped as balls used for crushing shellfish shells.

Role: An attacker that can do pure damage while ignoring the defense stat. Also an underwater generalist that can eat anything thats not a plant or algue

  • Hp 1200
  • Damage 190
  • Def 10
  • Speed 16
  • Oxygen 200
  • Shell Destroyer

Velociraptor Gonna be very weak

Role: A hit n runner/ nibbler. Better than guanlong

  • Hp 680
  • Damage 110
  • Speed 20
  • Def None
  • Oxygen 10
  • Stamina 100

Koreaceratops Herbivore

Koreaceratops is an aquatic dinosaur that lived in South Korea during the early Cretaceous. It is thought to be able to swim doe to its tall but thin tail. Koreaceratops was a small biped ceratop.

Nibbler/Hit n Runner, but it can go underwater and is a herbivore.

  • Hp 910
  • Damage 105
  • Speed 19
  • Def 25
  • Oxygen 100
  • Stamina 50
  • Semi Aquatic

Poposaurus Herbivore

Poposaurus is a rauisuchian living during the late Triassic. Unlike most rauisuchians poposaurus is a herbivore.

Role: Hit n Runner with great stats, but to balance it out it has 0 defence

  • Hp 1590
  • Damage 170
  • Speed 19
  • Def 0
  • Oxygen 10
  • Stamina 60

New Underwater stuff

  • Sea grass and Algae: Sea grass spawn randomly underwater providing food for aquatic herbs. Algae spawns faster than Sea grass but gives less food.
  • Shellfish: Shellfish can be found underwater (mainly Megalodons and Platceramus.) Shellfish has more food than fish about 150 food. Only sea creatures with Shell Destroyer ability can eat shellfish.


  • Shell destroyer: Bypasses defence stats and can eat clams.
  • Specialists: Gains more food from certain sources. EX: Edmontonia eats bush gains double amount of food then usual.
  • Ambush attack: Deals 50% more damage and gives one bleed to victim happens once per Combat Activated. Only for Crocs and beartraps.(Too OP for me)
  • Shore Stalker deals 50% more damage to Aquatic or Semi Aquatic Creatures. Spinosaurs and some crocs will have this ablility.
  • Warning Cry: buffs nearby Herbivores by speed and attack. Only Corythosaurus, Saurolophus, and Parasaurolophus gains these abliltes. Para has the highest warning range, Second being Cory, land being Saurolophus.
  • Cold Survivors: Gain double food during winter, and 50% more stanima. Koolasuchus gains 500 more Oxygen. Only for: Koolasuchus, Troodon, Edmontonia, Albertosaurus, All winter skins, and Icicle Styraco, Maybe Trex, Tric, Orini, Yutyrannis, and Tarbo.
  • Egg Rage: If dinosaur has an egg nearby a nest of a baby nearby a nest that dino's attack and speed is buffed. Only for Gigantoraptor, Avimimus, and Maiasaura.
  • Stuning Blow: AOE and attacks activates attack cooldowns for beartrap dinos and make other dinos unable to use direct attacks for 2 seconds. Doen't work on sauropods and anklosaurs (and nodosaurs) Only for: Euo, Ankylo, Edmon, Shuno, and Diplodocus cause sound barrer breaking tail.
  • Runner: Menu time lowered to 4 sec, and speed will increase by 10% when hurt. Also combat meter takes 10 secs. Only for Guanlong, Velociraptor, Arizonasaurus, Orni, Gallimimus, Coelophysis, Poposaurus, Atop, Korea, etc.


  • Sauroniops: gain speed buff and hp buff. Speed : 17 Hp: 1300.
  • Archelon: speed is halved on land but attack is buffed in shallow water and on land. Moisture is also buffed. Sea turtles are known to bite large animals if in shallow water. Weird but true. Attack: In shallow 240. Moisture 300.


  • Levi Shasta and Sea Monster Mosa: Death has come to semi aquatics
  • Granite Euo and Shadow Stalker Allo: Granite and Shadow needs to be unique not a recolor
  • Chirstmas Shuno: Its Santa with a club made of coal.
  • All of Orni's skins: Not including mayhem or recolors
  • Woodbush: Cause it's model is broken. (last time a checked was in the Galatic map.)
  • The 3 dark dinos ( Dark Marine Para, Shark of the Shallows Onchis, and Battle ram Tric.)
  • All limited Diamond skins (To make them special.)
  • Megatail Koola: Cause koola needs a "good" skin.
  • Golden Fossil T-Rex: Cause the current model is a recolor.

Skins and Hybrid

Kaiju Tuso: Looks like Gezora from Space Amoeba. Gains Ability to go on land. Also more damage and Hp. Lower speed 16 underwater. Halved on land Hp 1600, Attack 190.

  • Cost: 1020
  • Limited Only sold on Black Friday

Plateo on the Pateo: Old Plateo skin but its on a pateo which is somehow moving? (If you look underneath the pateo you will find a lil tric carrying the pateo.)

  • Cost: 2010
  • A Buy able

Mt. Tonia: Edmontonia but its a mountian.

  • Cost: 2010
  • A Buy able

Tsuchinoko Ecteno: Ecteno and Tsuchi have so much in common. They are Fat, Related to snakes, and they are very rare.

  • Cost: 2010
  • Available During Black Friday for 2 days and no announcement about it.
  • Tradable
  • Same stats as ecteno until Adult which has Hp 4010 Attack: 500 Speed:9 Stami: 20 Attack Rate: 8 secs (same for Aoe) Basically an underwater Bear trap Sauropod. Also size increase.


  • Cost: 100,000 DNA
  • Available during Black Friday
  • Tradable

Sip-a-saurus Rex: A t rex advertising straws. It claims it's a safer way of drinking water. No one bought a single straw yet.

  • Cost: 40,000 DNA
  • Available during Black Friday
  • Tradeable

Hybrid Archetitan: Combination between Tyrannotitan and Archelon with some dna of Megalodon and Ankylosaurus for a stronger shell. Basically a Tyrannotitan Head (old tyrannotitan head) stuck to a body of an Archelon. Suppose to be a counter to Shasta

  • Hp: 2090
  • Attack: 310
  • Def: 90
  • Speed: 14
  • Oxygen: 180
  • Stamina: 50 Moisture: 80 Groth Rate: 1.5
  • Speed Halved on land
  • Available During Black Friday
  • Cost: 100,000 Price Imcreases for every Black Friday by 50,000

Time Machine Egg: Contains a creature from the past or future

  • Mesosaurus Rhomal: Can go on land.Common
  • Prionosuchus Mastodon: More Hp and Attack.Common
  • Ocean Sunfish Leed Uncommon
  • Sabertooth Tiger Smok: More Damage less Hp uncommon
  • Griffenfly Quetz Less hp more speed Uncommon
  • Titanis Gigantoraptor Less hp more speed and attack Rare
  • Elephant bird Orni: More attack and hp Rare
  • Anomalocaris Mosa: More Defense, Less Speed and Stamina (5). Very Rare
  • Paraceratherium Braci: More speed Less Attack.Very Rare
  • Giraffe Girafititan: More Speed Less Attack and Hp.Very Rare
  • Heliobatis Onchi: Gains a Special Ability: Poison basiclly bleed but removes 5% of max hp overtime and anything thats not a Fish, Spinosaur, Croc, or Amphibian will be poisoned. Also it can stack. Only Adults and Elders can poison. Also more moisture. Rarest of the bunch

Map/Special Server

Dead Dino Desert: Only a few bushes spawn and a few trees appear cactus are everywhere. Cactus do one damage each time you eat off of them. There is the center tree and pond, but no other water source besides cactus. Floods rarely and never snows. Rarely rains. You can not play as an aquatic in this map or you will die.

Triassic Server: Only Triassic creatures can be playable. Dna given is doubled, but growth rate is lowered. Less trees and no winter.

Jurassic Server: Only Jurassic creatures can be played. Dna is not doubled, but growth rate is lowered.

Cretaceous Server: Only Cretaceous creatures can be played.

All special servers will not include the following: Albino Terror, Megavore, Avinichus, and C. Mega.

Nightmare Island: Natural Disasters area more frequently. The only plants are Cactuses. fish are hidden in caves same for clams. No dino Npcs and lizards are hidden in one deep tunnel. The Lizard Tunnel is big enough for an Amarga to fit, but the end of the tunnel is giganitc big enough for a baro to fit inside, and a crud ton lizards are at the end of the tunnel. 20 lizards spawn per minute. The map is very big and many tunnels are spread out over the map. Most Carnivore attack stats are doubled. Dna gained in the Nightmare Island is Tripled. Amphibians and Bony Fish have double the Health and Damage. Terrestrial creatures can not drink water surrounding the island. The only water source you can drink out of is the center pond which is far away from the Lizard Tunnel and has a little underwater caves a great home for crocs and amphibians. Making the center pond a dangerous place. Also night is extended for a long time.

Indominus_Spinosaurus's Suggestions

New Dinosaurs list:


  • Cost 190 DNA
  • Health 800 (elder)
  • Damage 105 (elder)
  • Speed 15 - 18 (elder)
  • Defense 45


  • Cost 1500 DNA
  • Health 5700 (elder)
  • Damage 290 (elder)
  • Speed 10 - 13
  • Defense 20


  • 700 DNA
  • Health 1690 (elder)
  • Damage 210 (elder)
  • Speed 12 - 15
  • Defense - 15


  • Cost 450 DNA
  • Health 1490 (elder)
  • Damage: 200 (elder)
  • Speed 16 - 18
  • Defense - 20


  • Cost 540 DNA
  • Health 1540 (elder)
  • Damage 190 (elder)
  • Speed 15 - 17


  • 185 DNA
  • Health 650 (elder)
  • Damage 95 (elder)
  • Speed 20 - 23 (air/land)


  • 220 DNA
  • Health 980 (elder)
  • Damage 120 (elder)
  • Speed 22 - 24

Parapuzosia (giant ammonite)

  • 290 DNA
  • Health 1010 (elder)
  • Damage 130 (elder)
  • Speed 18 - 20

Kaiju1987's Ideas

These are my ideas for new kaiju,movie skins,remodels,or skins in general. (WIP)

Kaiju Pteranodon

This skin is based on Rodan, a pterosaur-like kaiju that has appeared in some of the Godzilla films. This skin could be based on his Godzill: King of the Monsters appearance.


  • Diet: Carnivore
  • Classification: Aerial/Terrestrial
  • Health: 524 (Elder)
  • Damage: 112 (Elder)
  • Speed: 12/15 (Ground) 20/25 (Aerial) (Elder)
  • Defense: 10

Kaiju Tyrannosaurus rex

This skin is based on the Vastatosaurus rex from the movie King Kong (2005). I chose the Tyrannosaurus rex because in the movie, Vastatosaurus rex were descendants from Tyrannosaurus rex. However, there are major differences between the two. Vastatosaurus rex has three fingered hands, crocodilian-like skin, and smaller teeth.


  • Diet: Carnivore
  • Classification: Terrestrial
  • Health: 1800 (Elder)
  • Damage: 289 (Elder)
  • Speed: 15/18 (Elder)
  • Defense: 10 (Elder)

Kaiju Ankylosaurus

This skin would be based on Anguirus, an ankylosaurus-like kaiju that has appeared in Godzilla Raids Again as Godzilla's first ever kaiju opponent.


  • Diet: Omnivore
  • Classification: Terrestrial
  • Health: 1500 (Elder)
  • Damage: 231 (Elder)
  • Speed: 21/26 (Elder)
  • Defense: 70

Kaiju Allosaurus

This skin is based on Gorosaurus, a descendant of the Allosaurus that first appeared in the movie, King Kong Escapes (1967) as one of King Kong's opponents.


  • Diet: Carnivore
  • Classification: Terrestrial
  • Health: 1350 (Elder)
  • Damage: 169 (Elder)
  • Speed: 16/22 (Elder)
  • Defense: 10

Kaiju Therizinosaurus

This skin is based on Gigan, an alien cyborg kaiju that has appeared in numerous Godzilla films. I chose the Therizinosaurus to have a Gigan skin because Therizinosaurus had very long claws and Gigan has hooks for hands.


  • Diet: Omnivore
  • Classification: Terrestrial (It could also be Aerial,as Gigan was able to fly in the Showa Era of Godzilla films.)
  • Health: 1600 (Elder)
  • Damage: 220 (Plus 2 bleed)
  • Speed: 15/18 (Elder) (If it is aerial,the speed for Kaiju Therizinosaurus could be 15/18 when flying.)
  • Defense: 10

Movie Tyrannosaurus rex

This skin would be based on the Tyrannosaurus rex from Jurassic Park/World. This skin would have the signature scars and roars of this Tyrannosaurus rex.


  • Diet: Carnivore
  • Classification: Terrestrial
  • Health: 1850 (Elder)
  • Damage: 305 (Elder)
  • Speed: 15/18 (Elder)
  • Defense: 10

Kaiju Sauroposeidon Remodel

The Kaiju Sauroposeidon remodel could either still be based on Keizer Ghidorah from Godzilla: Final Wars or based on King Ghidorah's appearance from Godzilla: King of the Monsters.


  • Diet: Herbivore
  • Classification: Aerial/Terrestrial
  • Health: 1730 (Elder)
  • Damage: 289 (Elder)
  • Speed: 15/18 (Ground) 15/20 (Aerial) (Elder)
  • Defense: 15

Chupacabra Arizonasaurus

This skin would be based on the canine version of the legendary Chupacabra,just like how the Wendigo Therizinosaurus was based on the cryptid of the same name. It would have two long fangs drooping down from the sides of its mouth.


  • Diet: Carnivore
  • Classification: Terrestrial
  • Health: 1000 (Elder)
  • Damage: 50 (Plus 2 bleed)
  • Speed: 18/25
  • Defense: 5

Blue2433's Ideas

Movie Utahraptor

This skin is based on Blue from Jurassic World.

  • Baby Health: 200
  • Juvenile Health: 350
  • Adult Health: 650
  • Elder Health: 950
  • Baby Damage: 30
  • Juvenile Damage: 50
  • Adult Damage: 90
  • Elder Damage: 130
  • Baby Speed: 34/50
  • Juvenile Speed: 30/35
  • Adult Speed: 22/26

aacb's Ideas

Hello. I am aacb. I will be distributing my ideas first on the Time Period for Dinosaurs, Skins, and (possibly) mechanics. The Format will be Health/Damage/Stamina/Speed/Oxygen/Defense. (* as a prefix refers to that this creature was not a dinosaur.)

I. Triassic

Procompsognathus - Surprisingly, as the name suggests, this is NOT the ancestor to Compsognathus. This likely will serve as an easy meal for medium - large sized predators and preyed on insects and other small mammals due to it's size. This dinosaur is likely as big as Compsognathus itself. This would likely put it as a carnivore. Thus along with it would likely come with small NPC critters. It's statistics would be:

Baby - 40/10/25/25/10/3

Elder - 240/60/25/19/10/3

Due to it's relative weakness, it's price would be in the range of 50 - 100 DNA.

Daemonosaurus - An early theropod, and a carnivorous dinosaur with an unusually short snout and long protuding teeth, this dinosaur likely fed on insects. It's stats would likely had been:

Baby - 202/22/20/25/10/5

Elder - 1212/132/55/20/10/5

It's price is 500 DNA.

Melanorosaurus - This was a small sauropod in the Plateosauria clade. (clade that includes dinosaurs like Plateosaurus, Massospondylus, and to be mentioned Riojasaurus) in the Late Triassic period that is thought to be closely related with Riojasaurus, another plateosaurid. It walked on all fours and was as tall as a normal person. This dinosaur likely fed on trees. It's statistics are:

Baby - 160/17/20/20/10/5

Elder - 960/102/25/15/10/5

It's price would hang around 250 - 600 DNA.

II. Jurassic

Cryolophosaurus - Also nicknamed as "Elvisaurus" for it's easily distinguishable crest that resembles American singer and actor Elvis Presley, this theropod dinosaur lived in the Early Jurassic and was the first discovered carnivore in Antarctica. Yes, you heard it, people dig up stuff in Antarctica! It was also the first dinosaur discovered in that continent! It stats could likely be if implemented:

Baby - 245/25/20/21/10/5

Elder - 1470/150/55/16/10/5

It's price would be around 600 - 1200 DNA.

*Rhamphorhyncus - A Rhamphorhynchoid that fed on fish and insects, this reptile lived in modern-day England, Tanzania, and the Iberian Peninsula. It's stats are:

Baby - 100/25/90/50/5/5

Elder - 600/150/130/35/10/5

It's price would be rather cheap, at 250 - 400 DNA.

Heterodontosaurus - A small herbivore that stood on two legs, but among the largest in it's family. This dinosaur would serve as a small snack, but could flee away easily. It's stats would be:

Baby - 95/12/50/40/10/5

Elder - 570/72/80/33/10/5

It's price would be 250 DNA.

III. Cretaceous

Bajadasaurus - You knew it! Sick haircut, bro! This sauropod lived in the early Cretaceous and had an odd look. It's stats would be:

Baby - 750/21/10/20/15/15

Elder - 4500/126/10/15/15/15

Deinonychus - A fast agile predator, twice the size of Velociraptor, though not as large as a human, discovered by John Ostrom and sparked the Dinosaur Renaissance, as it changed the thought about dinosaurs being slow, sluggish, and not-so-great lizards. This small predator likely hunted in packs. It's stats would be:

Baby - 170/24/30/33/10/6

Elder - 1020/144/100/10/6

It's price would be 750 DNA.

IV. That's all you need to know!

This will likely be updated in the future. Please tell me anything that needs more clearing!

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